Product ID: SQMIG35G2128
Report ID:
SQMIG35G2128 |
Region:
Global |
Published Date: February, 2024
Pages:
233
|
Tables:
88 |
Figures:
76
Globally, North America holds the major share of the global healthcare gamification market and is expected to grow at a significant rate in the coming years. Factors such as higher adoption rate and increasingly aware user base are some of the primary factors leading to the regional growth.
The Asia Pacific region also shows substantial growth in the gamification healthcare market primarily due to the growing population. The Asia-Pacific region held a dominant share of the global healthcare gamification market analysis. The growing adoption of consumer and enterprise-based healthcare games by hospitals, clinics, diagnostic labs, educational institutes, and companies is the main factor driving the Asia-Pacific healthcare gamification market. In addition, organizations and companies operate in China and Japan using gamification strategies for marketing campaigns, advertising, customer interaction, and sales. The rising desire for cloud-based gamified solutions among businesses due to less implementation costs has also contributed to the market's growth. The growing awareness of healthcare games and their associated benefits is propelling the healthcare gamification market demand.
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REQUEST FREE CUSTOMIZATIONHealthcare Gamification Market size was valued at USD 3260 million in 2019 and is poised to grow from USD 3618.6 million in 2023 to USD 8339.2 million by 2031, growing at a CAGR of 11% in the forecast period (2024-2031).
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Product ID: SQMIG35G2128