
Report ID: SQMIG35G2128
Report ID:
SQMIG35G2128 |
Region:
Global |
Published Date: January, 2025
Pages:
233
|
Tables:
88 |
Figures:
76
The Global Healthcare Gamification Market is highly fragmented with the presence of several small and large market players operating all over the world. Major companies of the market are implementing several business strategies such as new product launches, acquisition & mergers, collaboration, and partnerships for the expansion of their geographical presence and their product portfolio.
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REQUEST FREE CUSTOMIZATIONHealthcare Gamification Market size was valued at USD 3618.6 Million in 2023 and is poised to grow from USD 4016.65 Million in 2024 to USD 9256.51 Million by 2032, growing at a CAGR of 11% during the forecast period (2025-2032).
The Global Healthcare Gamification Market is highly fragmented with the presence of several small and large market players operating all over the world. Major companies of the market are implementing several business strategies such as new product launches, acquisition & mergers, collaboration, and partnerships for the expansion of their geographical presence and their product portfolio. 'Ayogo Health Inc.', 'Akili Interactive Labs, Inc.', 'Mango Health, Inc.', 'Bunchball Inc.', 'Hubbub Health, Inc.', 'Microsoft Corporation', 'Nike Inc.', 'Google LLC', 'EveryMove, Inc.', 'Fitbit Inc.', 'Jawbone', 'Rally Health Inc.', 'Reflexion Health, Inc.', 'Syandus Inc.', 'Welltok Inc.', 'Akadeum Life Sciences', 'BreakAway Ltd.', 'CrowdJoy Inc.', 'Medisafe Inc.', 'SuperBetter, LLC'
Growing global awareness of the benefits of using gamification applications in healthcare is expected to be a major growth driver for the medical gamification market during forecast period. Additionally, the growth of the elderly population globally is expected to drive the market forward.
The market for gamification in healthcare is growing, including smartwatches, wellness applications, and fitness monitoring devices. To comply with social distancing standards while improving contact, assessing patient health, and ultimately improving outcomes, doctors and healthcare professionals are using gamification systems to monitor patient recovery. I'm starting to monitor the process. To ensure medical education and ensure patient safety, medical institutions such as hospitals and medical schools are also implementing various gamification technologies such as AR/VR reality.
Globally, North America holds the major share of the global healthcare gamification market and is expected to grow at a significant rate in the coming years. Factors such as higher adoption rate and increasingly aware user base are some of the primary factors leading to the regional growth.
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Report ID: SQMIG35G2128