Global Home Entertainment Devices Market

Global Home Entertainment Devices Market Size, Share, Growth Analysis, By Device(Televisions, audio systems), By Distribution channel(Online and offline retail) - Industry Forecast 2023-2030


Report ID: SQMIG50I2007 | Region: Global | Published Date: March, 2024 | Pages: 177 | Tables: 62 | Figures: 75

Global Home Entertainment Devices Market Insights

Global Home Entertainment Devices Market size was valued at USD 444.63 billion in 2022 and is poised to grow from USD 507.32 billion in 2023 to USD 1457.37 billion by 2031, growing at a CAGR of 14.1% during the forecast period (2024-2031).

The rapid advancement of technology has been a major driver of the home entertainment devices market.

Innovations such as high-definition displays, smart TVs, OLED screens, immersive audio technologies, and interactive content have led to an increased demand for upgraded home entertainment systems.

Consumers seek devices that offer better picture quality, enhanced sound, and seamless connectivity, which has driven manufacturers to constantly innovate and release new products with advanced features.

The rise of streaming platforms and digital content consumption has significantly impacted the home entertainment devices market.

As more consumers shift away from traditional cable and satellite TV in favor of on-demand streaming services, the demand for devices like smart TVs, media streaming players (such as Roku and Amazon Fire TV), and gaming consoles with streaming capabilities has increased.

These devices allow users to access a wide variety of content from platforms like Netflix, Amazon Prime Video, Disney+, and others, directly on their screens.

US Home Entertainment Devices Market is poised to grow at a sustainable CAGR for the next forecast year.

Market snapshot - 2024-2031

Global Market Size

USD 444.63 billion

Largest Segment

televisions

Fastest Growth

televisions

Growth Rate

14.1% CAGR

Global Home Entertainment Devices ($ Bn)
Country Share for Asia Pacific Region (%)
Global Home Entertainment Devices market By Device ($ Bn)
Global Home Entertainment Devices Market By Type (%)

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Global Home Entertainment Devices Market Segmental Analysis

The global home entertainment devices market can be segmented into several categories based on device, distribution channel, and region. Device segment include televisions, audio systems, gaming consoles, and streaming devices. Distribution channels involve online and offline retail. Geographically, the market spans North America, Europe, Asia-Pacific, and the rest of the world.

Home Entertainment Devices Market Analysis By Device

Televisions have historically been the largest segment in the home entertainment devices market. The demand for TVs has remained high due to technological advancements such as higher resolutions (4K, 8K), larger screen sizes, improved picture quality, and the integration of smart TV features. This segment has been influenced by factors such as the popularity of sports events, the rise of streaming services, and the desire for immersive viewing experiences.

Streaming devices and smart TVs have been some of the fastest-growing segments within the home entertainment market. With the increasing popularity of streaming services like Netflix, Amazon Prime Video, and Disney+, consumers have been looking for convenient ways to access online content on their televisions. Streaming devices such as Roku, Amazon Fire TV Stick, Google Chromecast, and Apple TV have gained traction for their ability to transform regular TVs into smart TVs, allowing users to stream content over the internet.

Home Entertainment Devices Market Analysis By Distribution channel

Brick-and-mortar retail stores such as electronics stores, department stores, and specialized home entertainment stores play a significant role in distributing these devices. Consumers can physically examine the products and receive advice from sales staff.

With the rise of online shopping, e-commerce platforms have become a major distribution channel for home entertainment devices. Popular platforms like Amazon, Best Buy Online, and various regional e-commerce websites allow consumers to compare products, read reviews, and make purchases conveniently from their homes.

Global Home Entertainment Devices Market By Type, 2022 (%)

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Global Home Entertainment Devices Market Regional Insights

North America has traditionally been a significant market for home entertainment devices due to high disposable incomes and technological adoption. The region includes the United States and Canada, which are home to several major technology companies and content producers. European countries also have a strong presence in the home entertainment devices market. Countries like the United Kingdom, Germany, and France are major players in terms of both consumption and production.

The Asia-Pacific region, particularly countries like China, Japan, and South Korea, plays a crucial role in the market. These countries are known for their electronics manufacturing capabilities and have a growing middle class with increasing disposable income.

Global Home Entertainment Devices Market By Region, 2024-2031
  • Largest
  • Fastest

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Global Home Entertainment Devices Market Dynamics

Home Entertainment Devices Market Drivers

Technological Advancements

  • The rapid advancement of technology, including high-definition displays, improved audio systems, and smart home integration, has been a significant driver for the home entertainment devices market. Consumers are often drawn to new and innovative features that enhance their overall entertainment experience.

Growing Demand for Connected Devices

  • The increasing demand for smart and connected devices has driven the home entertainment market. Devices that can seamlessly connect to the internet, streaming services, and other devices in the home ecosystem provide users with greater convenience and flexibility in accessing and enjoying content.

Home Entertainment Devices Market Restraints

Economic Factors

  • Economic conditions, including factors like inflation, unemployment, and disposable income, can significantly impact consumer spending on non-essential items such as home entertainment devices. During periods of economic uncertainty, consumers may cut back on discretionary purchases, affecting the demand for these products.

Saturation and Replacement Cycles

  • Many households already own basic home entertainment devices like televisions, audio systems, and gaming consoles. This has led to a degree of market saturation, where consumers might not see an immediate need to upgrade or replace their existing devices unless a compelling new technology or feature is introduced.

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Global Home Entertainment Devices Market Competitive Landscape

The global home entertainment devices market showcases intense competition among industry leaders and emerging players. Established giants like Samsung, LG, and Sony continually innovate to offer cutting-edge TVs, audio systems, and gaming consoles, leveraging their brand recognition and R&D capabilities. Meanwhile, nimble entrants such as Roku and Xiaomi focus on affordable smart streaming devices, disrupting traditional market dynamics. As consumer preferences shift towards connected, high-quality experiences, companies are racing to develop seamless integration, 8K capabilities, AI-enhanced features, and immersive technologies. This dynamic landscape pushes companies to balance innovation with cost-effectiveness, aiming to capture a larger share in the evolving home entertainment landscape.

Home Entertainment Devices Market Top Player’s Company Profiles

  • Samsung Electronics Co., Ltd. - South Korea
  • LG Electronics Inc. - South Korea
  • Sony Corporation - Japan
  • Panasonic Corporation - Japan
  • Apple Inc. - United States
  • Philips (Koninklijke Philips N.V.) - Netherlands
  • Bose Corporation - United States
  • Harman International Industries, Inc. - United States
  • TCL Corporation - China
  • Hisense Group - China
  • Xiaomi Corporation - China
  • Sharp Corporation - Japan
  • Vizio Inc. - United States
  • Haier Group Corporation - China
  • Yamaha Corporation - Japan
  • Bang & Olufsen Group - Denmark
  • Pioneer Corporation - Japan
  • Sennheiser electronic GmbH & Co. KG - Germany
  • Onkyo Corporation - Japan
  • Bowers & Wilkins (B&W Group Ltd.) - United Kingdom

Home Entertainment Devices Market Recent Developments

  • In January 2023, Samsung Electronics acquired Harman International Industries for UDS 11.7 billion.
  • In February 2023, Roku acquired Quibi for USD 1.05 billion. Quibi was a short-form video streaming service that launched in April 2020.
  • In March 2023, Google acquired North Technology for an undisclosed amount. North is a maker of augmented reality glasses.

Global Home Entertainment Devices Key Market Trends

  • Rise of Smart and Connected Devices: One of the prominent trends in the home entertainment devices market was the rapid adoption of smart and connected devices. Consumers were increasingly interested in devices that could seamlessly connect to the internet and other smart devices, allowing them to access streaming content, browse the web, and control their entertainment systems through voice commands or mobile apps.
  • Shift Towards High-Resolution and 4K Content: Another significant trend was the growing demand for high-resolution and 4K content. As content providers and streaming platforms began to offer more content in higher resolutions, consumers showed a willingness to invest in compatible devices such as 4K TVs, projectors, and media players to fully enjoy these visuals.
  • Integration of Virtual Reality (VR) and Augmented Reality (AR): The incorporation of virtual reality (VR) and augmented reality (AR) technologies into the home entertainment landscape was also gaining traction. This trend was evident in the development of VR headsets and AR applications for gaming and immersive experiences. While these technologies were still in the early stages of adoption, they were showing potential to revolutionize how people engage with entertainment content at home.

Global Home Entertainment Devices Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Product types team that Collects, Collates, Co-relates, and Analyses the Data collected by means of Primary Exploratory Research backed by robust Secondary Desk research.

According to our analysis, the global home entertainment devices market is poised for promising growth, driven by technological advancements and evolving consumer preferences. The proliferation of high-quality audio and video streaming services, coupled with the integration of smart features, will fuel demand for innovative devices such as smart TVs, soundbars, and home audio systems. Virtual reality and augmented reality technologies are also anticipated to revolutionize the immersive entertainment experience. As consumers seek seamless connectivity and enhanced content delivery, manufacturers focusing on user-friendly interfaces, enhanced connectivity, and sustainable practices are likely to thrive in this dynamic market landscape.

Report Metric Details
Market size value in 2022 USD 444.63 billion
Market size value in 2031 USD 1457.37 billion
Growth Rate 14.1%
Base year 2022
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Device
    • Televisions, audio systems, gaming consoles, and streaming devices
  • Distribution channel
    • Online and offline retail
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Samsung Electronics Co., Ltd. - South Korea
  • LG Electronics Inc. - South Korea
  • Sony Corporation - Japan
  • Panasonic Corporation - Japan
  • Apple Inc. - United States
  • Philips (Koninklijke Philips N.V.) - Netherlands
  • Bose Corporation - United States
  • Harman International Industries, Inc. - United States
  • TCL Corporation - China
  • Hisense Group - China
  • Xiaomi Corporation - China
  • Sharp Corporation - Japan
  • Vizio Inc. - United States
  • Haier Group Corporation - China
  • Yamaha Corporation - Japan
  • Bang & Olufsen Group - Denmark
  • Pioneer Corporation - Japan
  • Sennheiser electronic GmbH & Co. KG - Germany
  • Onkyo Corporation - Japan
  • Bowers & Wilkins (B&W Group Ltd.) - United Kingdom
Customization scope

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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on Global Home Entertainment Devices Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on Global Home Entertainment Devices Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the Global Home Entertainment Devices Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Global Home Entertainment Devices Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Global Home Entertainment Devices Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the Global Home Entertainment Devices Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

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FAQ's

Global Home Entertainment Devices Market size was valued at USD 444.63 billion in 2022 and is poised to grow from USD 507.32 billion in 2023 to USD 1457.37 billion by 2031, growing at a CAGR of 14.1% during the forecast period (2024-2031).

The global home entertainment devices market showcases intense competition among industry leaders and emerging players. Established giants like Samsung, LG, and Sony continually innovate to offer cutting-edge TVs, audio systems, and gaming consoles, leveraging their brand recognition and R&D capabilities. Meanwhile, nimble entrants such as Roku and Xiaomi focus on affordable smart streaming devices, disrupting traditional market dynamics. As consumer preferences shift towards connected, high-quality experiences, companies are racing to develop seamless integration, 8K capabilities, AI-enhanced features, and immersive technologies. This dynamic landscape pushes companies to balance innovation with cost-effectiveness, aiming to capture a larger share in the evolving home entertainment landscape. 'Samsung Electronics Co., Ltd. - South Korea', 'LG Electronics Inc. - South Korea', 'Sony Corporation - Japan', 'Panasonic Corporation - Japan', 'Apple Inc. - United States', 'Philips (Koninklijke Philips N.V.) - Netherlands', 'Bose Corporation - United States', 'Harman International Industries, Inc. - United States', 'TCL Corporation - China', 'Hisense Group - China', 'Xiaomi Corporation - China', 'Sharp Corporation - Japan', 'Vizio Inc. - United States', 'Haier Group Corporation - China', 'Yamaha Corporation - Japan', 'Bang & Olufsen Group - Denmark', 'Pioneer Corporation - Japan', 'Sennheiser electronic GmbH & Co. KG - Germany', 'Onkyo Corporation - Japan', 'Bowers & Wilkins (B&W Group Ltd.) - United Kingdom'

The rapid advancement of technology, including high-definition displays, improved audio systems, and smart home integration, has been a significant driver for the home entertainment devices market. Consumers are often drawn to new and innovative features that enhance their overall entertainment experience.

Rise of Smart and Connected Devices: One of the prominent trends in the home entertainment devices market was the rapid adoption of smart and connected devices. Consumers were increasingly interested in devices that could seamlessly connect to the internet and other smart devices, allowing them to access streaming content, browse the web, and control their entertainment systems through voice commands or mobile apps.

North America has traditionally been a significant market for home entertainment devices due to high disposable incomes and technological adoption. The region includes the United States and Canada, which are home to several major technology companies and content producers. European countries also have a strong presence in the home entertainment devices market. Countries like the United Kingdom, Germany, and France are major players in terms of both consumption and production.

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Global Home Entertainment Devices Market

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