USD 5.5 billion
Report ID: SQSG50C2005 | Region: Global | Published Date: April, 2023 | Pages: 225 | Tables: 117 | Figures: 77
Global In-Flight Entertainment System Market size was valued at USD 5.5 billion in 2021 and is poised to grow from USD 5.96 billion in 2022 to USD 12.29 billion by 2030, growing at a CAGR of 8.4% in the forecast period (2023-2030).
The onboard internet service supplied by airlines to business and commercial aircraft passengers is known as in-flight entertainment and connectivity (IFEC). This service can be accessed via personal electronic devices (PEDs) such as cellphones and laptops for internet surfing, gaming, and streaming movies and serials. There are no visible cables in IFEC systems. The cable runs from the top panel, near the oxygen masks and air conditioning controls, to the aircraft walls. These wires are then connected to the power units, which are positioned in a few rows along the sides of the aircraft.
The need for advanced in-flight connectivity and entertainment streaming services is being fueled by advancements in connectivity technology in developed nations, supporting regulations for using personal electronic devices on board, and an increase in the number of airline passengers. However, the high costs of networking technologies and connection hardware, as well as an increase in data privacy and security concerns, are expected to hinder the use of wireless communication and connectivity services.
US In-Flight Entertainment System Market is poised to grow at a sustainable CAGR for the next forecast year.
Global Market Size
USD 5.5 billion
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The Global In-Flight Entertainment System Market is segmented on the basis of Type, class, Aircraft, Connectivity, and Region. Based on the Type, the In-Flight Entertainment System Market is segmented into IFE Hardware, IFE Connectivity, and IFE Content. Based on Aircraft, the In-Flight Entertainment System Market is segmented into Wide-Body Aircraft, Narrow-Body Aircraft, and Business Jet Aircraft. Based on the Connectivity, the In-Flight Entertainment System Market is segmented into Satellite Connectivity and Air-To-Ground Connectivity. Based on class, the In-Flight Entertainment System Market is segmented into first class, business class, premium economy, and economy. Based on Region, the market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
In-Flight Entertainment System Market Analysis by Type
In 2021, the IFE hardware segment of the market is projected to hold the most lucrative share of more than 30% of the market. The segmental growth of the market is attributed to the increasing product launches in the IFE hardware segment category of the global in-flight entertainment system market. In-flight entertainment (IFE) hardware allows airlines to upload, store, and transport entertainment content to in-flight entertainment systems. The segment's growth is fueled by increasing product introductions by firms like Thales Group. Open operating systems and 4K HDR displays are among the benefits offered by these products.
In-Flight Entertainment System Market Analysis by Aircraft
In 2021, the narrow-body aircraft segment of the market is projected to hold the most lucrative share of more than 30% of the market. The segmental growth of the market is attributed to the increase in air travel. Domestic air travel has grown in popularity in nations such as India, Japan, Australia, China, the United States, and Russia through the years. According to the International Aviation Transport Association (IATA), international air passenger traffic increased by 4.1% compared to 2018. The demand for narrow-body aircraft is predicted to rise around the world as air travel grows; which is likely to contribute to the growth of the market during the forecast period.
In-Flight Entertainment System Market Analysis by Connectivity
In 2021, the satellite connectivity segment of the market is projected to hold the most lucrative share of more than 40% of the market. The segmental growth of the market is attributed to the various benefits offered by satellite connectivity such as higher frequency and more bandwidth. The increasing shift of the players towards satellite connectivity also contributes to the segmental growth of the market during the forecast period.
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The Global In-Flight Entertainment System Market is segmented into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. In 2021, the North American region is projected to hold the most substantial share of the market. The regional market is likely to be driven by the presence of the major players operating in the market. Viasat, Inc., Astronics Corporation, Iridium Communications Inc., and Gogo LLC are among some of the key players operating in the region in the market. The in-flight internet provider Gogo declared the plans to bring 5G to the North American skies that will start by 2021. 5G services in-flight are intended to power faster Wi-Fi on smaller commercial airlines in the North American region. The company essentially grafted the 5G network onto the 250 towers the company currently leases to power its ATG service. The 5G connection is projected to be delivered to aircraft via a combination of an unlicensed 2.4GHz spectrum, known as a proprietary modem designed by Gogo, and advanced beamforming technology.
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In-Flight Entertainment System Market Driver
In-Flight Entertainment System Market Restraint
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The Global In-Flight Entertainment System Market is highly competitive, with the existence of numerous major firms operating in both domestic and international markets. The industry's top players are embracing strategic collaboration initiatives to improve market share and profitability. Some of the major players in the market are Anuvu Operations LLC, Collins Aerospace, Gogo LLC, and Global Eagle Entertainment Inc. among others who are driving the market.
In-Flight Entertainment System Market Top Player’s Company Profiles
In-Flight Entertainment System Market Recent Developments
SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates, and Analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our analysis, by type, the IFE hardware segment is projected to hold a dominating share during the forecast period. By type of aircraft, the narrow-body aircraft segment is projected to hold a dominating share during the forecast period. In 2021, the North American region is projected to hold the most substantial share of the market and is anticipated to maintain its dominance throughout the forecast period. The regional market is likely to be driven by the presence of the major players operating in the market. Viasat, Inc., Astronics Corporation, Iridium Communications Inc., and Gogo LLC are among some of the key players operating in the region in the market.
|Market size value in 2021||USD 5.5 billion|
|Market size value in 2030||USD 5.96 billion|
|Forecast Unit (Value)||USD Billion|
|Regions covered||North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)|
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For the Global In-Flight Entertainment System Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Global In-Flight Entertainment System Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
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