Top Board Games Companies

Skyquest Technology's expert advisors have carried out comprehensive research and identified these companies as industry leaders in the Board Games Market. This Analysis is based on comprehensive primary and secondary research on the corporate strategies, financial and operational performance, product portfolio, market share and brand analysis of all the leading Board Games industry players.

Board Games Market Competitive Landscape

The Board Games market is relatively fragmented, with a high level of competition. Few large players, like WinGo, Buffalo Game LLC, and Kickstarter, now control the Board Games market in terms of market share. These Board Games industry leaders are extending their customer base across several areas, and many corporations are creating strategic and collaborative initiatives with other start-up enterprises to enhance their market share and profitability.

Board Games Market Top Player’s Company Profiles

  • Hasbro Inc.
  • Mattel Inc.
  • Ravensburger AG
  • Asmodee Group
  • Goliath Games LLC
  • Spin Master Corp.
  • University Games Corp.
  • PlayMonster LLC
  • Z-Man Games LLC
  • HABA - Habermaass GmbH
  • Fantasy Flight Games
  • Schmidt Spiele GmbH
  • CMON Limited
  • Days of Wonder
  • USAopoly Inc.
  • Kosmos Verlags-GmbH & Co. KG
  • IELLO
  • Czech Games Edition
  • Indie Boards and Cards
  • North Star Games

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Global Board Games Market size was valued at USD 15.77 Billion in 2024 and is poised to grow from USD 17.36 Billion in 2025 to USD 37.49 Billion by 2033, growing at a CAGR of 10.1% in the forecast period (2026–2033).

The board games industry is highly competitive, with a mix of global giants, niche publishers, and emerging indie developers vying for consumer attention. Established players like Hasbro, Mattel, and Ravensburger continue to dominate shelf space with their classic titles, while companies such as Asmodee and Spin Master are investing in acquisitions and global distribution to scale their portfolio. 'Hasbro, Inc.', 'Mattel, Inc.', 'Ravensburger AG', 'Asmodee (Embracer Group)', 'Spin Master Corp.', 'Fantasy Flight Games', 'CMON Limited', 'Goliath Games', 'Thames & Kosmos', 'IELLO', 'Blue Orange Games', 'HABA (Habermass GmbH & Co. KG)'

Consumers are increasingly seeking meaningful face-to-face interactions. Board games offer an ideal medium for social bonding, making them a popular choice among families, schools, and friends. Additionally, educators and parents are leveraging board games as tools for learning, using them to develop problem-solving, decision-making, and communication skills in children. This dual appeal entertainment and education has become a strong market driver, especially in the post-pandemic era, where human connection and hands-on learning are valued more than ever.

Integration of Digital Elements into Traditional Gameplay: A growing number of publishers are developing hybrid board games that combine traditional tabletop formats with digital enhancements such as mobile apps, augmented reality (AR), or AI-based game assistants. These additions provide interactive tutorials, keep track of scores, or introduce dynamic in-game events, thereby enhancing player experience and replay value. This market trend caters especially to tech-oriented consumers looking for immersive, multi-dimensional gameplay.

How is the Board Games Market Evolving in North America?

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Global Board Games Market
Board Games Market

Report ID: SQMIG25J2057

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