USD 100.96 billion
Report ID: SQMIG45E2162 | Region: Global | Published Date: November, 2022 | Pages: 157 | Tables: 90 | Figures: 76
Mobile Gaming Market size was valued at USD 100.96 billion in 2021 and is poised to grow from USD 118.34 billion in 2022 to USD 138.63 billion by 2030, growing at a CAGR of 17.1% in the forecast period (2023-2030).
Increased government support has accelerated advancements in the local gaming sector. The proliferation of industry will be aided by the emergence of 5G networks, as well as the growing preference for cloud gaming and streaming services. The growing popularity of social media platforms such as Facebook and Instagram have resulted in the significant development of a slew of innovative mobile games. The mobile gaming market will also grow due to the high flexibility of in-game payment methods.
The growing popularity of esports, social gaming, cloud-based gaming, and roguelike gaming is boosting growth. The availability of games across devices such as consoles, smartphones, portable gaming devices, computers, and tablets, as well as key mobile gaming market players focusing on the release of interactive games for young generations to serve several entertainment purposes.
US Mobile Gaming Market is poised to grow at a sustainable CAGR for the next forcast year.
Global Market Size
USD 100.96 billion
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The global mobile gaming market is segmented based on the monetization type, platform, age group, and region. Based on the monetization type, the market is segmented into in-app purchases, paid apps, and advertising. Based on platform, the market is segmented into android, IOS, and other third-party stores. By age group, the Mobile Gaming market is segmented into Below 24 Years, 24-44 Years, Above 44 Years. Based on region, the mobile gaming market segmentation spans North America, Europe, Asia-Pacific, Latin America, and MEA.
Mobile Gaming Market Analysis by Platform
The global mobile gaming market is segmented based on platform into android, IOS, and other third-party stores. The android segment holds a larger mobile gaming market share. Furthermore, Indian publishers account for 4% of all mobile games on Google Play. Minor games like Ludo King, Teen Patti, Indian Rummy, and Carrom King are among the most popular on Google Play. Netflix began rolling out its mobile video games to Android users in November 2021, with subscribers able to play five different games on the app, including "Stranger Things: 1984," "Stranger Things 3: The Game," "Shooting Hoops," "Card Blast," and "Teeter Up".
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The global mobile gaming market is studied on the basis of geography as North America, Europe, Asia-Pacific, South America, and Middle East & Africa. North America region dominates the global Mobile Gaming market in 2022. Mobile phone gaming is a thriving industry in the United States, and one of the largest game publishers is headquartered there. Some of the most well-known American publishers include Lion Studios, Imangi Studios, Ivy, Play365, Lowtech Studios, Roblox Corporation, i6 Games, DVloper, Oppana Games, and Niantic Inc. The United States accounts for 5% of all Google Play game publishers.
Furthermore, telecoms are working to determine how well their networks can support the demands of potentially billions of gamers shifting to streaming services. All three major US operators, AT&T, T-Mobile, Verizon, and T-Mobile have begun testing and developing services with cloud gaming companies such as PlayGiga, Hatch, and Microsoft Xbox Game Pass, including bundling deals that offer mobile data packages alongside subscriptions.
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Mobile Gaming Market Driver
Increase in use of Smartphone and Internet Access to Drive More Prospects for Mobile Gaming
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The presence of major players such as Tencent Holdings Limited, Activision Blizzard, Inc, and Zynga, Inc., among others, makes the Mobile Gaming Market competitive. To remain competitive in the Mobile Gaming market, major corporations are developing advanced technologies and launching new products.
Companies in the global mobile gaming market can diversify their portfolios, update existing games, broaden across genres, and enter new markets through mergers, acquisitions, and collaborations. Influenzer, a social, multi-player mobile game, was released in July 2021 by Gamestacy, a social network-based user-generated games platform, and Beamable, a technology company. Furthermore, non-gaming companies are entering the Mobile Gaming market because they see a lucrative opportunity for growth.
Mobile Gaming Market Top Players Company Profiles
Mobile Gaming Market Recent Developments
In June 2022, Marmalade Game Studio has announced that JUMANJI: The Curse Returns, its mobile game, is now available on the Nintendo eShop for Nintendo SwitchTM, bringing it to millions more gamers.
In May 2021, OnMobileGlobal Limited, a global provider of mobile entertainment, has launched Challenges Arena, a single destination of casual challenges that offers an unparalleled gamified experience.
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According to the global mobile gaming market analysis, the market growth in terms of revenue is expected to outpace that of the overall game market. Smartphones are transforming the video gaming industry by driving users away from large PC or TV screens and toward smaller screens. Mobile gaming is successfully disengaging a large number of players from console-based gaming to the small-screen driven gaming experience by allowing them to enjoy their games anywhere. Major gaming conglomerates are increasingly entering the mobile gaming market. The expansion of 5G penetration will boost game streaming providers. With cheap data and 4G networks, emerging markets such as India and Brazil are gaining higher ground in the mobile gaming industry.
|Market size value in 2021||USD 100.96 billion|
|Market size value in 2030||USD 138.63 billion|
|Forecast Unit (Value)||USD Billion|
|Regions covered||North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)|
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Parent Market Analysis
KEY MARKET INSIGHTS
MARKET DYNAMICS & OUTLOOK
Market Size by Region
KEY COMPANY PROFILES
For the Global Mobile Gaming Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Global Mobile Gaming Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
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Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.
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