Global Arcade Gaming Market

Arcade Gaming Market Size, Share, Growth Analysis, By Type(Video Games, Simulation Games), By Genre(Racing, Fighting), By End-users(Gaming Hubs, Semi-commercial) - Industry Forecast 2024-2031


Report ID: SQMIG25N2012 | Region: Global | Published Date: March, 2024
Pages: 223 | Tables: 91 | Figures: 76

Arcade Gaming Market Insights

Global Arcade Gaming Market size was valued at USD 3.79 billion in 2022 and is poised to grow from USD 3.98 billion in 2023 to USD 5.95 billion by 2031, growing at a CAGR of 5.14% during the forecast period (2024-2031).

Arcade gaming refers to the gaming done on arcade machines that are usually installed in public places. Arcade games usually don’t have a conclusion, and this is why players can play them endlessly without getting bored of it. Increasing establishments of commercial gaming parlors and rising installation of arcade machines in malls and other public spaces are also estimated to bolster the arcade gaming market growth over the coming years. Moreover, the major trend in the market is the integration of virtual reality into arcade games. As, this incorporation helps in providing an immersive virtual experience to the people, which further results in more demand for VR-based arcade games. Therefore, the arcade game businesses need to leverage this trend. However, the high costs of arcade machines and the large space required to store them are projected to be key constraints for the arcade gaming market across the forecast period and beyond.

Market snapshot - 2024-2031

Global Market Size

USD 3.79 billion

Largest Segment

Puzzle

Fastest Growth

Fighting

Growth Rate

5.14% CAGR

Global Arcade Gaming Market ($ Bn)
Country Share for North America Region (%)
Global Arcade Gaming Market Size By Genre ($ Bn)
Global Arcade Gaming Market Size By Genre (%)

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Arcade Gaming Market Segmental Analysis

The global arcade gaming market is segmented by type, genre, end-users, and region. Based on type, the market is segmented into video games, simulation games, and mechanical games. Based on genre, the market is segmented into racing, fighting, puzzle, and others. Further, by genre, the market is segmented into gaming hubs, semi-commercial, and residential. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Analysis by Type

By type, the market is segmented into video games, simulation games, and mechanical games. Video games are the sub-segment that dominates the market, this is attributed to the nostalgia of the people associated with video gaming, and also video gaming is very appealing to a diverse demographic of people. As the older generation revives their 80s and 90s arcade culture whereas the youngsters through video gaming experience the delight of physical controls. Alongside, video gaming also provides ease of playing at home.

However, the demand for simulation games is predicted to increase at a rapid pace in the global arcade gaming market going forward. Simulation games help people develop critical thinking and with most people trying to improve their mental health, they are more inclined to play simulation games to enjoy and build good mental health at the same time.

Analysis by Genre

By application, the market can be segmented into Racing, fighting, puzzle, and others. The fighting genre is the dominant sub-segment, this is fuelled by technological advancement as well as the innovative game design of the fighting arcade games. Some of the games like Mortal Kombat, Tekken, and Street Fighter have become cultural icons and have gained a loyal fan base that surpasses numerous generations. Along with this, the advancement in the virtual effects in the fighting genre games has also attracted people, which further surges the demand for this genre of games.

Meanwhile, the demand for puzzle games in arcade gaming is forecasted to surge at a rapid pace over the coming years. An increasing number of people wanting to pick their brains while having a fun time is forecasted to bolster the demand for puzzle arcade games in the future. Moreover, the rising availability of unique puzzle games will also contribute to the rapid growth of this segment over the coming years.

Global Arcade Gaming Market By Genre, 2023 (%)

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Arcade Gaming Market Regional Insights

North America dominated the global arcade gaming market, as it holds 40% of the market share. The dominance of this region is due to the technological advancement and innovations in the arcade game products of this region. Further, the exponential financial growth as well as the efficient marketing strategies have also resulted in the great demand for arcade games in North America. The United States and Canada are the two key countries that will allow the North American region to hold its dominant stance across the forecast period while losing some market share to the Asia Pacific region.

On the other hand, the Asia-Pacific is considered the fastest-growing regional market for arcade gaming. The Far East and Japan are the leading regions in the Asia Pacific arcade gaming market, this is due to the presence of companies like Sony and Nintendo, which introduced innovations to the arcade games. The exponential growth in these countries is attributed to the presence of arcade games with innovative graphics, also surging the demand for arcade gaming market. China and India are also estimated to emerge as highly opportune spaces for arcade gaming companies in the future.

Global Arcade Gaming Market By Region, 2024-2031
  • Largest
  • Fastest

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Arcade Gaming Market Dynamics

Drivers

Rise of Retro Gaming

  • Nostalgia plays a crucial role in the rise of retro gaming as older people revive their memories through arcade games. Arcade games are simple but enjoyable and this is one of the key factors that is giving rise to the retro gamin trend and driving arcade gaming market growth as well.

Surge in Disposable Income

  • General disposable income levels have increased globally and this has led to increased spending on leisure activities around the world. Arcade gaming is one of the key businesses benefitting from rising disposable income as people are more inclined to spend on something fun.

Restraints

Popularity of Online Games

  • Online games are easily accessible from anywhere in the world and provide a certain type of experience that cannot be replicated by arcade gaming. Hence, increasing number of online gamers could hamper the overall arcade gaming market growth in the long run.

High Operational Costs

  • Setting up and maintaining an arcade game machine can be quite heavy on the wallet of people as well as organizations and these high costs are projected to impede the demand for arcade gaming across the forecast period and beyond.

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Arcade Gaming Market Competitive Landscape

The global arcade gaming market is characterized by intense competition among key players striving to gain a significant market share. Established companies and new entrants are focusing on product innovation, research and development, and strategic partnerships to stay ahead in the market. Key players are also emphasizing the development of customer-specific and region-specific products to cater to diverse consumer preferences. Mergers and acquisitions are common strategies employed to expand market reach and enhance product portfolios. The competitive landscape is dynamic, with players striving to meet evolving consumer demands and gain a competitive edge in the market. Arcade gaming providers can focus on capitalizing on the retro gaming trend to generate more revenue. Companies can also collaborate with digital game developers to create arcade versions of their games for arcade enthusiasts to enjoy.

Top Player’s Company Profiles

  • Namco Bandai (Japan)
  • Sega Sammy Holdings (Japan)
  • Taito Corporation (Japan)
  • Bay Tek Entertainment Inc. (US)
  • Capcom (Japan)
  • Chicago Gaming Co. (US)
  • CXC simulations (US)
  • D-BOX technologies (Canada)
  • Raw Thrills (US)
  • Global VR (US)
  • ICE (Innovative Concepts in Entertainment) (US)
  • Andamiro (Korea)
  • UNIS Technology (USA)
  • Arcade1Up (US)
  • Stern Pinball (US)
  • BANDAI NAMCO Amusement America Inc. (US)
  • Adrenaline Amusements (Canada)
  • Dream Arcade (US)
  • Injoy Motion Corp (China)
  • H2Overdrive (US)

Recent Developments

  • In September 2023, The four new games launched by Apple Arcade were Cypher 007, Japanese rural life adventure, Junkworld, and My Talking Angela 2+.
  • In March 2022, at the AEI expo, the VR tech arcade game was displayed.
  • Tamadoge Arcade announced the launch of a new play-to-earn arcade game in January 2023. The new game is called Super Doge.
  • Lego, a renowned toy supplier and multinational organization, announced the launch of a new Lego kit for the Pac-Man arcade machine in May 2023. Such launches are pivotal in reviving the retro gaming scene and driving the arcade gaming marketplace.

Arcade Gaming Key Market Trends

Incorporation of the VR in the arcade games

  • In the gaming industry, VR is becoming mainstream, this is because it provides an effective virtual experience. This further boosts the demand for VR-based arcade games. Some of the well-known VR-based games are the VR360 dinosaur attack car arcade game 3D shooter and Sega’s VR agent. So, in this way, VR arcade games can easily draw the attention of the players by providing them immersive gaming experience.

Social Gaming

  • The introduction of dynamic gaming centers resulted in the shift towards the social gaming experience. These gaming centers provide the immersive VR experience and a competitive and interactive environment and this is something that the players seek nowadays. Therefore, the arcade gaming market is leveraging this trend.

Arcade Gaming Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates, and Analyses the Data collected by means of Primary Exploratory Research backed by robust Secondary Desk research.

According to our global arcade gaming market analysis, the market is witnessing significant growth driven by factors such as enhancement in physical activities and the acceleration in disposable incomes and lifestyle changes. The inclination of people towards their physical health, presence of the financial resources, and their desire to spend on leisure activities, thus surge the demand for the arcade gaming market. Further, the restraints of the market are High expenses associated with the arcade gaming setup and its maintenance and the online games as competitors. So, the high expenses will restrict the new businesses to setup their arcade game business whereas the ease and convenience that online games provide to the players can also result in the replacement of the physical arcade games.

Based on genre, the fighting sub-segment dominates the market, this is driven by the unique design of fighting games and also due to the presence of advanced visual graphics. This further, attracts the players more towards this genre of games. On the other hand, North America is the dominant region for this market, due to the already existence of advanced technologies and equipment. Asia-Pacific is considered the fastest growing, this is due to the high adoption of technologies like VR by the arcade gaming businesses operating in this region.

Moreover, some of the trends in the market are the integration of virtual reality in arcade games and social gaming. The VR incorporation helps in providing an immersive virtual experience to the players, which thus attracts them more towards the arcade games. On the other hand, people nowadays also seek for competitive and interactive experience due to which they incline more towards the gaming centres. So, these are some of the trends that can be leveraged by the arcade gaming businesses.

Report Metric Details
Market size value in 2023 USD 3.79 billion
Market size value in 2031 USD 5.95 billion
Growth Rate 5.14%
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Type
    • Video Games, Simulation Games, and Mechanical Games
  • Genre
    • Racing, Fighting, Puzzle, and Other
  • End-users
    • Gaming Hubs, Semi-commercial, and Residential
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Namco Bandai (Japan)
  • Sega Sammy Holdings (Japan)
  • Taito Corporation (Japan)
  • Bay Tek Entertainment Inc. (US)
  • Capcom (Japan)
  • Chicago Gaming Co. (US)
  • CXC simulations (US)
  • D-BOX technologies (Canada)
  • Raw Thrills (US)
  • Global VR (US)
  • ICE (Innovative Concepts in Entertainment) (US)
  • Andamiro (Korea)
  • UNIS Technology (USA)
  • Arcade1Up (US)
  • Stern Pinball (US)
  • BANDAI NAMCO Amusement America Inc. (US)
  • Adrenaline Amusements (Canada)
  • Dream Arcade (US)
  • Injoy Motion Corp (China)
  • H2Overdrive (US)
Customization scope

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  • Segments by type, application, etc
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  • Region

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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on Arcade Gaming Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on Arcade Gaming Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the Arcade Gaming Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Arcade Gaming Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Arcade Gaming Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the Arcade Gaming Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

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FAQs

Arcade Gaming Market size was valued at USD 3.79 billion in 2022 and is poised to grow from USD 3.98 billion in 2023 to USD 5.95 billion by 2031, growing at a CAGR of 5.14% during the forecast period (2024-2031).

The arcade gaming market is characterized by intense competition among key players striving to gain a significant market share. Established companies and new entrants are focusing on product innovation, research and development, and strategic partnerships to stay ahead in the market. Key players are also emphasizing the development of customer-specific and region-specific products to cater to diverse consumer preferences. Mergers and acquisitions are common strategies employed to expand market reach and enhance product portfolios. The competitive landscape is dynamic, with players striving to meet evolving consumer demands and gain a competitive edge in the market. Arcade gaming providers can focus on capitalizing on the retro gaming trend to generate more revenue. Companies can also collaborate with digital game developers to create arcade versions of their games for arcade enthusiasts to enjoy. 'Namco Bandai (Japan)', 'Sega Sammy Holdings (Japan)', 'Taito Corporation (Japan)', 'Bay Tek Entertainment Inc. (US)', 'Capcom (Japan)', 'Chicago Gaming Co. (US)', 'CXC simulations (US)', 'D-BOX technologies (Canada)', 'Raw Thrills (US)', 'VR (US)', 'ICE (Innovative Concepts in Entertainment) (US)', 'Andamiro (Korea)', 'UNIS Technology (USA)', 'Arcade1Up (US)', 'Stern Pinball (US)', 'BANDAI NAMCO Amusement America Inc. (US)', 'Adrenaline Amusements (Canada)', 'Dream Arcade (US)', 'Injoy Motion Corp (China)', 'H2Overdrive (US)'

Nostalgia plays a crucial role in the rise of retro gaming as older people revive their memories through arcade games. Arcade games are simple but enjoyable and this is one of the key factors that is giving rise to the retro gamin trend and driving arcade gaming market growth as well.

In the gaming industry, VR is becoming mainstream, this is because it provides an effective virtual experience. This further boosts the demand for VR-based arcade games. Some of the well-known VR-based games are the VR360 dinosaur attack car arcade game 3D shooter and Sega’s VR agent. So, in this way, VR arcade games can easily draw the attention of the players by providing them immersive gaming experience.

North America dominated the arcade gaming market, as it holds 40% of the market share. The dominance of this region is due to the technological advancement and innovations in the arcade game products of this region. Further, the exponential financial growth as well as the efficient marketing strategies have also resulted in the great demand for arcade games in North America. The United States and Canada are the two key countries that will allow the North American region to hold its dominant stance across the forecast period while losing some market share to the Asia Pacific region.

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Global Arcade Gaming Market

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