USD 15.53 billion
Report ID: SQSG25J2001 | Region: Global | Published Date: October, 2022 | Pages: 165 | Tables: 99 | Figures: 76
Board Games Market size was valued at USD 15.53 billion in 2021 and is poised to grow from USD 16.99 billion in 2022 to USD 34.35 billion by 2030, growing at a CAGR of 9.2% in the forecast period (2023-2030).
Board games have been popular since the past and have a legacy even in this age of digitization. Technically, board games has blocks and pieces to complete a game and offer a feeling of achievement to the player. The blocks and pieces of the game are placed on pre-marked physical board and include elements like table, card, and miniatures games.
The increasing attention of parents on the analytical quality development of their children through various board games is the reason for the growth of the board games market. These games are very popular with adults and children all over the world. The children in the school commonly play a various strategy-based board game to build their analytical ability.
Now-a-days the large income group of the population is likely to provide new opportunities in the board games market.
The time constraints of people across the globe have increased the demand for recreational products including board games. People tend to spend some quality and productive time with their family members which is driven by these board games. This in return has boosted the demand for board games for some years. And growing working from the home model and getting enough time to spend with the family will increase the demand for board games in the coming time period.
US Board Games Market is poised to grow at a sustainable CAGR for the next forcast year.
Global Market Size
USD 15.53 billion
Table Top Games
Table Top Games
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Global board games market is segmented on the basis of game type, distribution channel, game theme, and region. Based on game type, the board games market is segmented into monopoly, scrabble, chess, puzzles, tabletop, card & dice, collectible card, miniature, and RPGS.
Based on distribution channel, the board games market is segmented into specialty stores, online stores, hypermarkets & supermarkets, and other convenience stores.
Based on the game theme, the board games market is segmented into strategy & war, educational, fantasy, sports, and others. based on region, the global board games market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
Board Games Market Analysis by Game Type
Based on game type, tabletop games accounted for a higher share owing to the popularity and legacy. The Global Board Game Market has many other sectors consisting of Card & Dice, Collectible Card, Miniature, and RPGs. The puzzle games offer problem solving and educational value to the children in the various age groups. . In North America, the collectible card segment board games Market with a share of 38%, these are known for conveying some important skills such as communication, group interaction, and others.
Board games such as monopoly are expected to grow at the highest CAGR with a market share of 36% in the board game segment over the forecast period. The other segments like miniature and RPGs are also showing a substantial growth in adoption due to the impact of TV and other online media platforms and are set to grow at a faster pace for the given forecast period and enable the growth of the board game market worldwide.
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In terms of revenue, North America dominates the Board Games Market in 2022 and is expected to grow at a rate of 11% CAGR for the forecast period. The US is the dominating region in North America all due to the impact of TV and other online media platforms. Europe is expected to register a CAGR of 6% during the forecast period. This growth is witnessed due to the growing demand for strategy-based games in the region of Germany, France, and the UK.
Asia Pacific is the fastest-growing board game market because major players like China, India, and Japan are driving the growth in the region. More disposable income and a growing young population in these countries are pushing the demand for board games.
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Board Games Market Drivers
Rise in Interest of Consumers Towards Board Games
Popularity of online games to limit the market expansion
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The Board Games market is relatively fragmented, with a high level of competition. Few large players, like WinGo, Buffalo Game LLC, and Kickstarter, now control the Board Games market in terms of market share. These Board Games industry leaders are extending their customer base across several areas, and many corporations are creating strategic and collaborative initiatives with other start-up enterprises to enhance their market share and profitability.
Board Games Market Top Player’s Company Profiles
Board Games Market Recent Developments
SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our analysis, Tabletop games such as Monopoly, Ludo, Scrambles, and Chess hold the largest Board Games market share of the total segment. North America accounts for 35% of the collectible card segment, these are known for conveying some important skills such as communication, group interaction, and others among people. North America and Europe are expected to grow at a CAGR of 10% and 6% respectively in the Board Game Market during the forecast period.
|Market size value in 2021||USD 15.53 billion|
|Market size value in 2030||USD 16.99 billion|
|Forecast Unit (Value)||USD Billion|
|Regions covered||North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)|
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Parent Market Analysis
KEY MARKET INSIGHTS
MARKET DYNAMICS & OUTLOOK
Market Size by Region
KEY COMPANY PROFILES
For the Global Board Games Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Global Board Games Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Global Board Games Market:
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