Global AR/VR/MR Market

Global AR/VR/MR Market Size, Share, Growth Analysis, By Offering(Software, Hardware), By Industry Vertical(Gaming, Entertainment & Media) - Industry Forecast 2024-2031


Report ID: SQMIG45I2080 | Region: Global | Published Date: April, 2024
Pages: 157 | Tables: 67 | Figures: 68

Global AR/VR/MR Market Regional Insights

Based on geography, the global AR/VR/MR market is segmented into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. In 2021, the North American region held the most substantial share of more than 35% in the global market. This is attributed to the growing number of companies in the region that drives the AR/ VR/ MR market growth. The rapid expansion of the business and consumer segments is also among the primary driver of the market in the region. Furthermore, significant firms offering advanced solutions, such as Google, Facebook, DAQRI, and others, are based in North America. Also, these companies in this region are investing in AR, VR, and simulation, which also contributes to the market growth.

Europe is the technology's second-largest market. The growing use of augmented reality and virtual reality technologies in the media and entertainment industry, education, healthcare, and the increased use of mobile phones and play stations will aid in market growth. The use of augmented reality and virtual reality is becoming increasingly popular in the healthcare and manufacturing industries. Germany, Italy, Spain, France, and other European countries contribute to the growth of this market.

During the forecast period, Asia Pacific is expected to grow rapidly. The rapidly expanding automotive, manufacturing, logistics, and gaming industries are expected to drive regional market growth. Owing to the presence of low-cost hardware manufacturers, China is expected to dominate the global market. India is also expected to provide market growth opportunities due to rising consumer demand.

Latin America is expected to grow steadily as a result of collaborations and partnerships with companies based in the United States. For example, in October 2020, Grupo Boticário, a Brazilian cosmetics company, will collaborate with Vuzix Corporation to deploy AR smart glasses at its manufacturing unit.

$5,300
BUY NOW GET FREE SAMPLE
Want to customize this report?

Our industry expert will work with you to provide you with customized data in a short amount of time.

REQUEST FREE CUSTOMIZATION

FAQs

AR/VR/MR Market was valued at USD 26 billion in 2019 and it is expected to reach at USD 242 billion by 2031, with CAGR of 36% over the forecast period (2024-2031).

The market is fragmented in nature. Companies in the global market are receiving massive funds and investments from all over the world. Companies such as Facebook and Google are acquiring market start-ups to gain expertise. Companies like Microsoft Corporation, Vuzix Corporation, and Qualcomm Technologies, Inc., among others, are collaborating with different industries to expand their businesses. Apple intends to create smart glasses in the same way that Google LLC has. For developers to create augmented solutions, the company provides technology apps such as ARKit. 'Google Inc. (US)', 'Microsoft Corp. (US)', 'Sony Corp. (Japan)', 'Oculus VR (US)', 'Samsung Electronics Co. Ltd. (South Korea)', 'Seiko Epson ', 'Lenovo (US)', 'Magic Leap Inc. (US)', 'Vuzix (US)', 'Apple Inc. (US)', 'HTC(US)', 'PTC Inc. (US)', 'Leap Motion (US)'

Smartphone usage and technology improvements have enabled people to view virtual graphics immersed in real-world contexts. They can also connect with these visuals and engage with them by just utilizing the camera on their smartphone devices, which is one of the primary drivers driving the AR and VR business forward. Furthermore, augmented reality (AR) and virtual reality (VR) are becoming essential components of current smartphones, and demand for these technologies is projected to be driven by mobile devices. Additionally, smartphone manufacturers are currently planning to produce the next wave of innovative computing devices, which is projected to open up new market potential.

Growing demand for AR/VR/MR in architecture is a significant growth potential for the market. Digital information can be projected on architectural models using AR/VR/MR devices. These devices can also be used to get a glimpse of a building's inside even if the design is still in its early phases. This will aid architects to get a projected image from the screen to the physical space.

Based on geography, the global AR/VR/MR market is segmented into North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. In 2021, the North American region held the most substantial share of more than 35% in the global market. This is attributed to the growing number of companies in the region that drives the AR/ VR/ MR market growth. The rapid expansion of the business and consumer segments is also among the primary driver of the market in the region. Furthermore, significant firms offering advanced solutions, such as Google, Facebook, DAQRI, and others, are based in North America. Also, these companies in this region are investing in AR, VR, and simulation, which also contributes to the market growth.

Request Free Customization

Want to customize this report? This report can be personalized according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time. We offer $1000 worth of FREE customization at the time of purchase.

logo-images

Feedback From Our Clients

Global AR/VR/MR Market

Product ID: SQMIG45I2080

$5,300
BUY NOW GET FREE SAMPLE