Augmented Reality (AR),Virtual Reality (VR), Mixed Reality (MR) Market Size, Share, Growth Analysis By Device type(AR Devices, VR Devices, MR Devices), By Component (Hardware, Software), By Technology, By Enterprise, By Application, By End Use Industry, By Region - Industry Forecast 2024-2031


Report ID: SQMIG45I2080 | Region: Global | Published Date: April, 2024
Pages: 157 |Tables: 67 |Figures: 68

AR/VR/MR Market Insights

Global AR/VR/MR Market size was valued at USD 30.6 Billion in 2022 and is poised to grow from USD 42.46 Billion in 2023 to USD 521.28 Billion by 2031, at a CAGR of 39.1% during the forecast period (2024-2031). 

Augmented reality and virtual reality use the user's existing environment and overlays digital or virtual content or information on top of it to provide an immersive digital experience in real-time. Augmented reality applications are created using special 3D programs that allow developers to seamlessly integrate contextual or digital content with the real world. Augmented reality provides interactive experiences through a variety of sensory modalities such as haptic, auditory, visual, somatosensory, and others. The technology has numerous applications in entertainment, training, and education. Manufacturing, healthcare, and logistics, among other industries, are increasingly focusing on using this technology for training, maintenance, assistance, and monitoring applications. The controlled collision of the AR/VR and IoT trends is represented by mixed reality.  

Mixed reality (MR), also known as hybrid reality, merges the physical and virtual worlds to generate new environments and visualizations in which physical and virtual objects coexist and interact in real time. Mixed reality is a multidisciplinary field that includes computer graphics, signal processing, computer apparition, user interfaces, mobile computing, wearable computing, information visualization, and display and sensor design. Various industries, including automotive, healthcare, and office environments, are increasingly adopting mixed reality concepts.

US AR/VR/MR Market is poised to grow at a sustainable CAGR for the next forecast year.

Market Snapshot - 2024-2031

Global Market Size

USD 26 billion

Largest Segment

Hardware

Fastest Growth

Hardware

Growth Rate

36% CAGR

AR/VR/MR Market ($ Bn)
Country Share for North America Region (%)

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AR/VR/MR Market Segmental Analysis

The global AR/VR/MR market is segmented by component, device type, technology, enterprise, application, end use industry, and region. By component, the market is segmented Hardware (Sensors [Accelerometers, Gyroscopes, Magnetometers, Proximity Sensors], Semiconductor Components [Controllers & Processors, Integrated Circuits], Displays & Projectors, Position Tracker, Cameras, Others), Software (Software Development Kit, Game Engine, Modeling & Visualization Software, Content Management System, Training Simulation Software, Other Software). Based on device type, the market is segmented into Augmented Reality Devices (Head-Mounted Displays [Augmented reality smart glasses, Smart helmets], Head-Up Displays), Virtual Reality Devices (Head-Mounted Displays, Gesture-Tracking Devices [Data Gloves, Others], Projectors & Display Walls), Mixed Reality Devices (Head-up Display, HMD Display, Consumer Display, Others). Based on technology, the market is segmented into Augmented Reality Technology (Marker-Based Augmented Reality [Passive Marker, Active Marker], Marker less Augmented Reality [Model-based Tracking, Image Processing-Based Tracking], Anchor-Based Augmented Reality), Virtual Reality Technology (Non-Immersive Technology, Semi-Immersive & Fully Immersive Technology), Mixed Reality Technology (Holographic Displays, Immersive Technology). Based on enterprise, the market is segmented into Small Enterprises, Medium-Sized Enterprises, Large Enterprises. Based on application, the market is segmented into Augmented Reality (Consumer [Gaming, Sports & Entertainment {Museums, Theme Parks, Art Galleries & Exhibitions}], Commercial [Retail & e-commerce {Jewelry, Beauty & Cosmetics, Apparel Fitting, Grocery Shopping, Footwear, Furniture & Lighting Design}, Travel & Tourism, E-learning], Manufacturing, Healthcare [Surgery, Fitness Management, Patient Care Management, Pharmacy Management, Medical Training & Education, Others], Aerospace & Defense, Energy, Automotive, Other Applications [Agriculture, Construction, Transportation & Logistics, Public Safety, Telecom/IT Data Centers], Virtual Reality (Consumer [Gaming & Entertainment, Sports], Commercial [Retail & E-commerce, Education & Training, Travel & Tourism, Advertising], Manufacturing, Healthcare [Surgery, Fitness Management, Patient Care Management, Pharmacy Management, Medical Training & Education, Others],  Aerospace & Defense, Other Applications [Automotive, Real-Estate, Geospatial Mining, Others], Mixed Reality (Healthcare [Medical Training, Surgery Assistance, Patient Care Management], Education, Retail & E-commerce, Gaming & Entertainment, Automotive, Real Estate, Industrial & Manufacturing, Defense & Aerospace, Others). Based on end use industry, the market is segmented into Media & Entertainment, Retail & Ecommerce, Training & Education, Travel & Hospitality, Real Estate, Manufacturing, Healthcare, Aerospace & Defense, Automotive, Other End Use Industry. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East & Africa, and Latin America.  

Analysis by Device Type 

The largest segment in the market of AR/VR/MRs is Virtual Reality (VR) devices. The segment held 57% of the total market in 2023. This dominance can be attributed to the ever-increasing use of virtual reality technology in especially in the fields of games, entertainment, and training, and purposes such as training across a variety of sectors. VR devices’ services that provide users with a sense of reality are highly attractive to the consumer as they provide a higher level of immersion and the feeling of presence in a game. Moreover, VR has continued to capture market position through its usefulness in education and training, giving students and trainees more value at a cheaper cost than traditional learning, with minimal risks or harm involved. The increasing development in hardware for VR like graphics, motion tracking, and the ever-decreasing latency period also contribute to the trends of VR. 

On the other hand, the Mixed Reality (MR) device is an emerging segment within the AR/VR/MR market, experiencing the fastest-growth. The growth of MR is primarily fueled by its adoption in industrial, health, and enterprise sectors where the technology provides features of both AR and VR environments. MR devices augment actual interactions in the digital and physical environments and improve communication as well as working efficiency in project coordination, designing, and management. Some of the key factors that have necessitated this exponential growth such as innovation in the MR devices; enhanced sensors; better spatial tracking; and the introduction of less bulky and affordable MR headsets 

Analysis by End Use Industry 

In 2023, the Media and Entertainments segment dominated the AR/VR/MR market. This segment is growing due to the rising need to experience content that is more than real life, VR gaming, AR sports broadcasts and MR cinematic. There is a demand for more stimulating forms of content in the consumer market, which has driven spending on AR/VR/MR tools by various giants from the media and entertainment industry. Moreover, growth in the development of the hardware technology like VR headsets, and AR glasses, and also the development of the better-quality content and ease of access have popularized such experiences.  

On the other hand, the healthcare segment is experiencing highest growth with the significant CAGR. This segment has experienced a high growth rate in areas like training, healthcare, and operations simulation. These technologies create the practical and realistic training facilities for the healthcare professionals, saving the dangers and expenses of the real cliché trainings. Moreover, AR is adopted for more precise disease identification and treatment strategies, while VR contributes to alleviating patients’ pain and treating mental disorders. The latest software developments that have made their way into the healthcare industry and the growing adoption of AR/VR/MR solutions across healthcare practices are the key factors driving this segment.

AR/VR/MR Market By Device Type (%)

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AR/VR/MR Market Regional Insights

In 2023, North America dominated the market due to its stable economic performance, technological development, and a large consumer base. For instance, leading tech companies such as Microsoft, Google, Meta (Facebook), and others are present in Washington, thus creating technological-friendly environment for growth and commercial usage of AR/VR/MR technologies. Moreover, industries like gaming, healthcare, and education are also adopting these solutions, which will drive the market’s expansion even further. Support from the government and its investments in offering technological enhancements in this region are also cited to be other factors that help to sustain the position of this sector in the market. 

Asia-Pacific stands as the most dynamic region with the growth rates being boosted by the increased rate of technology integration and the presence of a large and young population and a focus on investment in both the private and public sectors. China, India, Japan along with South Korea are on the frontline in the implementation of technologies such as AR and VR; their primary application areas include gaming, entertainment, and education. The growth 5G networks as well as the growth in the number of smartphones and improvements in the hardware technology is the key to the growth of AR/VR/MR.

AR/VR/MR Market By Region
  • Largest
  • Fastest

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AR/VR/MR Market Dynamics

AR/VR/MR Market Drivers

Rapid technological advancements are a primary driver of the AR/VR/MR market:

  • The advancement of the hardware components of the device including processors, sensors, and displays of the devices has tremendously helped in improving the functions of AR/VR/MR. AI & machine learning takes these technologies to another level as they accentuate the realism and interactivity of the overall experience. For instance, new technologies such as eye-tracking instruments as well as haptic response systems are making recreations more realistic. Additionally, the emergence of 5G networks is another key enabler as it provides faster throughputs and lower latencies for AR/VR/MR experiences. There are more enhancements to be made in the near future and these advancements will likely make the technology cheaper to produce and more user-friendly, thus making it a popular product for both the consumer and business segments. 

The growing adoption of AR/VR/MR in healthcare and education sectors is a significant driver for market growth:

  • In the field of healthcare, this technology is gradually changing the approaches towards training medical professionals, surgical practice, and management of patients. For instance, technology experts are using VR to conduct possible surgeries without any risks that are associated with actual surgeries. AR is also improving diagnostics by synchronizing the data obtained from imaging onto the real-time body image of patients in order to provide a quicker and more precise diagnosis. In education, AR/VR/MR technologies have become a game changer because they allow for improved learning through the use of interactive content. Some of the practical uses include virtual field trips, accurate historical representations, and 3D model learning are some of the areas that have been enhanced and transformed by augmented reality. 

Restraints 

High Development Costs associated with these technologies is constraining the market: 

  • The production of AR, VR, and MR applications and hardware requires heavy capital investment with respect to research and development, resourceful hardware, and professional human resource. For instance, developing a VR headset involves more than just sensors, display panels with high-definition resolution, and processors which cost much to manufacture. Likewise, AR and MR applications require complex development of software for integrating augmented reality into the applications, and hardware components with high accuracy. These costs may be high and can be a challenge to new firms, especially startups and small businesses thus the drive towards less competition and innovation. Thus, despite the huge potential of the AR/VR/MR market, there is still a high risk of high costs of development and production, which can become the main obstacles to its further expansion and development. 

Privacy and security concerns present a significant restraint in the AR/VR/MR market

  • These technologies by their very nature process and require large volumes of personal data such as video/audio data, and in some cases biometric data. Such data may be confidential and if not safeguarded, there is always a high risk of violation of privacy and fraudulent access. For instance, the integration of AR information overlays with the physical world means that such apps may secretly record and store personal aspects of users’ settings, thus threatening their privacy. Likewise, VR and MR systems that capture user movements and interactions can amass significant amounts of personal data that if exposed to hackers, it can be used for identity theft and other criminal acts. This task becomes further complicated by the fact that AR/VR/MR technology is yet to mature fully hence its security mechanisms might not have been fully developed or standardized.

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AR/VR/MR Market Competitive Landscape

The competitive landscape of the global AR/VR/MR market is characterized by intense rivalry and a diverse array of key players vying for market share in this rapidly evolving industry. These players compete based on factors such as product portfolio, technological advancements, pricing strategies, and market reach. The market is dominated by established players such as Microsoft, Google, Apple, and Meta, while other players such as Sony, Samsung, and Lenovo are also gaining significant traction in the market. They use their huge experience and smart technology to give a wide range of autonomous solutions. These big players in the industry always put their money into research and development. Market players focus on strategic collaborations, partnerships, and mergers and acquisitions to expand their market presence and gain a competitive edge. To remain competitive in the market, companies are focusing on strategic partnerships and collaborations, mergers and acquisitions, and investing in research and development.

Top Players in the Global AR/VR/MR Market

AR/VR/MR Market Recent Developments

  • In May 2024, Sony in partnership with Siemens announced that it will launch virtual reality headset for the latter’s industrial metaverse focus by December 2024. The product is currently integrated with Siemens’ engineering design platform NX, and will be expanded to other its products. 

  • In March 2024, Fresenius Medical Care launched a new “Augmented Reality” (AR) application to make learning easier for nursing staff in Kidney Replacement Therapy in Intensive Care Units. The AR glasses, in combination with digital learning modules, allow nursing staff to learn how to use acute dialysis machines on site within the intensive care wards. The glasses stream visual and acoustic recordings as users interact with the dialysis machine, providing professionals with an immersive learning experience. 

  •  In June 2023, Apple launched Apple Vision Pro, a spatial computer that seamlessly blends digital content with the physical world. The breakthrough design of Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it’s taking place in front of the user’s eyes in real time.

AR/VR/MR Key Market Trends

  • Increasing Adoption in Healthcare SectorOur analysis reveals that the increasing adoption of these technologies in healthcare industry is a key market trend. Through AR, VR, and MR, the healthcare systems are shifting the paradigm in numerous facets of medical profession and training. Both AR and VR technologies are widely employed in simulation surgery, surgery procedures, and medical training as well as for the treatment of patients. For example, VR has been used to train surgeons on how to perform complex procedures with minimal errors as it provides a simulated environment where they can rehearse before undergoing a real surgery. In addition, AR technology in surgery is supplementing imaging studies, including CT scans and MRI data superimposed over the patient’s body, giving the surgeon 3D vision during the surgery.

AR/VR/MR Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Correlates, and Analyzes the Data collected by means of Primary Exploratory Research backed by robust secondary desk research. 

According to our analysis, the market for AR/VR/MR is relatively emerging, driven by technology advancement and adoption throughout industries. Mass consumer demand for immersive content is currently being led by the media and entertainment industry but, with significant growth driven by the availability of hardware technologies like VR headsets and AR glasses, it will positively affect usage in healthcare, growing at the fastest speed owing to these technologies in realistic training simulations, precise diagnostics, and therapeutic applications. Across regions, North America takes the lead, thanks to a fluent technological infrastructure and the concentration of big tech firms, while Asia-Pacific is fast becoming an important growth region due to heavy impetus on investments around the seamless application of technology and a large, young, tech-savvy population. Overall the market seems that it will be adopted in the various industry applications.

Report Metric Details
Market size value in 2022 USD 30.6 Billion
Market size value in 2031 USD 521.28 Billion
Growth Rate 39.1%
Base year 2023
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Component
    • Hardware (Sensors [Accelerometers, Gyroscopes, Magnetometers, Proximity Sensors], Semiconductor Components [Controllers & Processors, Integrated Circuits], Displays & Projectors, Position Tracker, Cameras, Others), Software (Software Development Kit, Game Engine, Modeling & Visualization Software, Content Management System, Training Simulation Software, Other Software)
  • Device type
    • Augmented Reality Devices (Head-Mounted Displays [Augmented reality smart glasses, Smart helmets], Head-Up Displays), Virtual Reality Devices (Head-Mounted Displays, Gesture-Tracking Devices [Data Gloves, Others], Projectors & Display Walls), Mixed Reality Devices (Head-up Display, HMD Display, Consumer Display, Others)
  • Technology
    • Augmented Reality Technology (Marker-Based Augmented Reality [Passive Marker, Active Marker], Marker less Augmented Reality [Model-based Tracking, Image Processing-Based Tracking], Anchor-Based Augmented Reality), Virtual Reality Technology (Non-Immersive Technology, Semi-Immersive & Fully Immersive Technology), Mixed Reality Technology (Holographic Displays, Immersive Technology)
  • Enterprise
    • Small Enterprises, Medium-Sized Enterprises, Large Enterprises
  • Application
    • Augmented Reality (Consumer [Gaming, Sports & Entertainment {Museums, Theme Parks, Art Galleries & Exhibitions}], Commercial [Retail & e-commerce {Jewelry, Beauty & Cosmetics, Apparel Fitting, Grocery Shopping, Footwear, Furniture & Lighting Design}, Travel & Tourism, E-learning], Manufacturing, Healthcare [Surgery, Fitness Management, Patient Care Management, Pharmacy Management, Medical Training & Education, Others], Aerospace & Defense, Energy, Automotive, Other Applications [Agriculture, Construction, Transportation & Logistics, Public Safety, Telecom/IT Data Centers]), Virtual Reality (Consumer [Gaming & Entertainment, Sports], Commercial [Retail & E-commerce, Education & Training, Travel & Tourism, Advertising], Manufacturing, Healthcare [Surgery, Fitness Management, Patient Care Management, Pharmacy Management, Medical Training & Education, Others], Aerospace & Defense, Other Applications [Automotive, Real-Estate, Geospatial Mining, Others]), Mixed Reality (Healthcare [Medical Training, Surgery Assistance, Patient Care Management], Education, Retail & E-commerce, Gaming & Entertainment, Automotive, Real Estate, Industrial & Manufacturing, Defense & Aerospace, Others)
  • End Use Industry
    • Media & Entertainment, Retail & Ecommerce, Training & Education, Travel & Hospitality, Real Estate, Manufacturing, Healthcare, Aerospace & Defense, Automotive, Other End Use Industry
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
Customization scope

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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on AR/VR/MR Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on AR/VR/MR Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the AR/VR/MR Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the AR/VR/MR Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the AR/VR/MR Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the AR/VR/MR Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

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FAQs

Global AR/VR/MR Market size was valued at USD 30.6 Billion in 2022 and is poised to grow from USD 42.46 Billion in 2023 to USD 521.28 Billion by 2031, at a CAGR of 39.1% during the forecast period (2024-2031). 

The competitive landscape of the global AR/VR/MR market is characterized by intense rivalry and a diverse array of key players vying for market share in this rapidly evolving industry. These players compete based on factors such as product portfolio, technological advancements, pricing strategies, and market reach. The market is dominated by established players such as Microsoft, Google, Apple, and Meta, while other players such as Sony, Samsung, and Lenovo are also gaining significant traction in the market. They use their huge experience and smart technology to give a wide range of autonomous solutions. These big players in the industry always put their money into research and development. Market players focus on strategic collaborations, partnerships, and mergers and acquisitions to expand their market presence and gain a competitive edge. To remain competitive in the market, companies are focusing on strategic partnerships and collaborations, mergers and acquisitions, and investing in research and development. 'Google Inc. (US)', 'Microsoft Corp. (US)', 'Sony Corp. (Japan)', 'Oculus VR (US)', 'Samsung Electronics Co. Ltd. (South Korea)', 'Seiko Epson ', 'Lenovo (US)', 'Magic Leap Inc. (US)', 'Vuzix (US)', 'Apple Inc. (US)', 'HTC(US)', 'PTC Inc. (US)', 'Leap Motion (US)'

In 2023, North America dominated the market due to its stable economic performance, technological development, and a large consumer base. For instance, leading tech companies such as Microsoft, Google, Meta (Facebook), and others are present in Washington, thus creating technological-friendly environment for growth and commercial usage of AR/VR/MR technologies. Moreover, industries like gaming, healthcare, and education are also adopting these solutions, which will drive the market’s expansion even further. Support from the government and its investments in offering technological enhancements in this region are also cited to be other factors that help to sustain the position of this sector in the market. 

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