Global 3D Gaming Console Market

Global 3D Gaming Console Market Size, Share, Growth Analysis, By Console(Home Consoles, Handheld Consoles), By Technology(AR & VR, active shutter technology), By End- use(Healthcare, Gaming), By Component(Hardware, Software), By Platform(Microsoft Xbox, Sony PlayStation), By Age Group(0-22 Years, 23-32 Years), By Distribution Channel(Online Distribution Channel, Offline Distribution Channel) - Industry Forecast 2024-2031


Report ID: SQSG25E2016 | Region: Global | Published Date: February, 2024
Pages: 157 | Tables: 199 | Figures: 80

Global 3D Gaming Console Market Insights

Global 3D Gaming Console Market size was valued at USD 22.9 billion in 2019 and is poised to grow from USD 24.1 billion in 2023 to USD 33.8 billion by 2031, growing at a CAGR of 5% in the forecast period (2024-2031).

These video game consoles includes features such as precise 3D localization, which enhances the user experience and adds realism to the gameplay. As a result, rising demand for 3D gaming consoles and the increasing launch of indie game studios are major drivers for the market growth during the forecast period. 

Indie game studios have a high ROI because they have better and more modern technologies that allow them to work independently without the financial support of video game publishers. 

Furthermore, increasing global investments in video games, rising launch of multiplayer online game options (MMOG), and increasing demand for wireless and 3D consoles with 4k resolutions are some of the other prime drivers supporting growth of the market.

US 3D Gaming Console Market is poised to grow at a sustainable CAGR for the next forecast year.

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Global 3D Gaming Console Market Segmental Analysis

Global 3D gaming console market is segmented based on the console, technology, component, platform, end-use, age group, distribution channel, and region. Based on console, the market is segmented into home consoles and handheld consoles. On the basis of technology, the market is segmented into AR & VR, active shutter technology, project holodeck, KINECT motion gaming, leap motion, and others. Based on the component, the market can be segmented into software and hardware. Based on the platform segment, the market is segregated into Microsoft Xbox, Sony PlayStation, Nintendo Wii, and other platforms. According to end use, it is categorized into healthcare, gaming, and mobile. Based on age group, the 3D Gaming Console Market is segmented into 0-22 Years, 23-32 Years, and Above 33 Years. Based on distribution channel, the market is segmented into offline and online. Based on region, the market is segmented into North America, Europe, Asia Pacific, and Rest of the world.

3D Gaming Console Market Analysis by Console

Based on console, the home console segment holds a large number of shares in the market because of the increasing number of online gamers across the globe and the growing adoption of cloud technology. It is specially designed to play games using a dedicated hardware environment, equipping developers with a real hardware target for development and assuring what features would be accessible, simplifying development compared to PC game development. This is primarily owing to the rising adoption of cloud technology and the growing number of online gamers among countries such as China, India, the U.S and others. The handheld segment is expected to rise with a steady CAGR during the forecast period, owing to the limited players operating in the market. Key players such as Nintendo Co., Ltd., and others are focusing on enhancing their brand penetration by launching advance and innovative consoles worldwide.

3D Gaming Console Market Analysis by Technology

The AR & VR segment is expected to grow at the highest CAGR as compared to the other segments. It is due to the growing adoption of game design elements that have led to increased productivity in terms of innovative technologies and software. VR is 75 percent virtual, while AR is only 25 percent virtual. On August 2022, Apple files patents for mixed AR-VR headsets, may launch the new devices next year. Within Europe, France, the UK, and Germany are clear frontrunners on VR and AR research projects, with R&D centers focusing on health care, the industrial use of VR, and general VR and AR advancement. Together with the Netherlands, these countries have the most VR and AR companies and activity.

3D Gaming Console Market Analysis by Component

The software segment is expected to capture the largest share of the 3d gaming console market. Game console software is crucial for most applications that utilize virtual machines. Unity is one of the most powerful and commonly used game design software tools in the business, allowing you to develop 2D and 3D game systems for almost any platform including Wii U, Android, Windows, iOS, XB1, Facebook, Oculus Rift, PS4, Steam VR, Mac, and Switch. Hardware segment is not so popular in the internet world.

3D Gaming Console Market Analysis by Platform

Sony Playstation (Sony 3D game console) gaming platform is expected to capture the largest share of the market during the forecast period. It is due to the increasing demand for 3D gaming consoles with 4k resolutions along with the increasing investments in the market growth. According to Statista in 2020, Sony market share in video game industry is projected to account for 27.5% of the 3D console gaming market in India. Moreover, as per GME’s report analysis the value of Nintendo market share is growing the fastest and the 3D console gaming growth will be affected positively by the rising investment in the video game industry.

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Global 3D Gaming Console Market Regional Insights

North American holds a significant share in the global 3d gaming console market because of the rising demand for game consoles based on technologies, including cloud service. The increasing number of professional gamers is one of the leading factors driving the region’s market growth. Presence of large number of key players in the US & Canada and rising government support have increase the demand for 3D gaming consoles in the North American market.

Europe is anticipated to showcase substantial developments in the 3D gaming technology market owing to the growing technologies. With significant demand for high-resolution display technologies, the market in Europe is expected to grow at notable CAGR.

Asia-Pacific is the substantial revenue-generating region for the entire gaming industry. China, South Korea, and Japan are the critical gaming hot spots of the world, which are expected to yearly produce over 40% of the gaming industry’s revenues. The presence of strong market players like Nintendo across the region strengthens the 3D gaming technology base. The growing demand for PC-based gaming and home consoles would likely drive the market growth across Asia-Pacific.

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Global 3D Gaming Console Market Dynamics

3D Gaming Console Market Drivers

Speedy Adoption of Latest Technology to Boost Demand for 3D Gaming Console 

  • Market expansion is anticipated to be fueled by the spread of technology and better gaming experiences. Over the projected period, demand is anticipated to be driven by rising purchasing power, a rise in gamers' average expenditure, and aggressive marketing tactics used by developers around the world. On built-in or add-on displays, these video game consoles can offer stereographic three-dimensional gameplay. These photos give the best impression of surface materials in the gaming environment and give the appearance of depth. They also offer precise spatial localization, which enhances the immersion and realism of the gameplay. These gaming consoles convert the 3D graphics from both special S3D games and more traditional 2D games into a multidimensional format. Furthermore, the expansion of 2D to 3-dimensional gameplay has been made possible by the development of affordable 3D display technology, powerful game software programmes, and advanced game console peripherals. Young working adults with large amounts of disposable income are becoming more and more addicted to realistic visual effects and real-time gameplay, which is driving growth in the 3D gaming console market. 

3D Gaming Console Market Restraints

High Cost associated with Components to Hinder Market Growth

  • Growth of health associated concerns such as eyesight issues may affects the overall market growth.
  • 3D Gaming console manufacturers often face complications while designing consoles owing to the lack of professional developers and tester along with the infrastructure. This might be a key restraining factor for this market. Further, due to fragile operating structure, and high piracy rates, unauthorized users are gaining access to a wide range of premium games for free or at a moderately low cost. The increasing piracy rate for online and offline games has impacted overall sales of gaming consoles and related products. The exorbitant cost of display and hardware components has been a key barrier to the adoption of such cutting-edge gaming technologies.

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Global 3D Gaming Console Market Competitive Landscape

Global 3D gaming console market is highly competitive and somewhat fragmented. To maintain a competitive edge, the major industry participants are continually implementing various growth strategies. Innovations, mergers, and acquisitions, collaborations and partnerships are adopted by these players to thrive in the competitive market. In order to provide industries with the most effective and economical solutions, the major market players are also continually concentrating on R&D.

3D Gaming Console Market Top Player's Company Profiles

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co. Ltd.
  • Alienware Corporation
  • CyberPowerPC
  • NVIDIA Corporation
  • Valve Corporation
  • OUYA Inc.
  • Mad Catz Interactive Inc.
  • Razer Inc.
  • GameStop Corp.
  • Hyperkin Inc.
  • AtGames Holdings Ltd.
  • JXD Company Ltd.
  • PlayJam Ltd.
  • Xiaomi Corporation
  • Amazon.com, Inc.
  • Google LLC
  • Apple Inc.
  • Huawei Technologies Co. Ltd.

3D Gaming Console Market Recent Developments

  • In September 2022, Oppo joined mobile 3D gaming effort, a unit of the non-profit Linux Foundation, O3DF was founded in 2021 to pool resources of developers and support open-source projects in 3D graphics, rendering and gaming development. Its flagship project is the Open 3D Engine, a cross platform, open source engine capable of powering “cinema quality 3D worlds” and premium games that have a big name publisher and large budgets.
  • In September 2022, Sony launched Sony Xperia 1 IV Gaming Edition, an RGB infrared sensor on the backfeeds of AI that controls the cameras white balance, and there is a 3D ToF sensors.

Global 3D Gaming Console Key Market Trends

  • The online video game market includes consoles, web-enabled mobile phones, and tablets in addition to PCs. Virtual reality is anticipated to make a big comeback in the video game business, providing a promising avenue for multidimensional gameplay, thanks to developers like Oculus VR, owned by Facebook Inc. Alliances involving cutting-edge immersive technologies are expected to shape the direction of the video gaming sector in the future. The market for 3D video games has become more intense due to increased competition. Opportunities for video game software development are increased by advancements in hardware and content. Additionally, producers are using a variety of marketing strategies to outperform competitors and get an edge in the video game market.

Global 3D Gaming Console Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates, and Analyses the Data collected utilizing Primary Exploratory Research backed by the robust Secondary Desk research.

According to our Global 3D Gaming Console Market, Innovative features and the use of cutting-edge technologies like multi-screen displays, motion sensors, and intelligent communication provide gamers with a more intense and dynamic gaming experience are likely to increase the demand for 3D game consoles in the market. Some of the best gaming systems 2020 were launched are PlayStation5 and Xbox Series X. As per the console Vs PC market share analysis, the console market holds the larger share as compared to the PC market, mainly due to its high-quality standards, and growing advancements in core wireless connectivity. Moreover, according to GME’s gaming console industry analysis, the introduction of virtual reality (VR) and augmented reality (AR) technology has improved the gaming experience, and the growing adoption and evolution of visual display resolutions such as 8k and 4k in consoles will fuel the console gaming market growth and also influence the market value of playstation. The software segment is expected to capture the largest share of the market. Game console software is crucial for most applications that utilize virtual machines. Unity is one of the most powerful and commonly used game design software tools in the business, allowing you to develop 2D and 3D game systems for almost any platform including Wii U, Android, Windows, iOS, XB1, Facebook, Oculus Rift, PS4, Steam VR, Mac, and Switch. Sony Playstation (Sony 3D game console) gaming platform is expected to capture the largest share of the market during the forecast period. It is due to the increasing demand for 3D gaming consoles with 4k resolutions along with the increasing investments in the market growth. According to Statista in 2020, Sony market share in video game industry is projected to account for 27.5% of the 3D console gaming market in India. Moreover, as per GME’s report analysis the value of Nintendo market share is growing the fastest and the 3D console gaming growth will be affected positively by the rising investment in the video game industry.

Report Metric Details
Market size value in 2023 USD 22.9 billion
Market size value in 2031 USD 33.8 billion
Growth Rate 5%
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Console
    • Home Consoles, Handheld Consoles
  • Technology
    • AR & VR, active shutter technology, project holodeck, KINECT motion gaming, leap motion, others
  • End- use
    • Healthcare, Gaming, Mobile
  • Component
    • Hardware, Software
  • Platform
    • Microsoft Xbox, Sony PlayStation, Nintendo Wii, other platforms
  • Age Group
    • 0-22 Years, 23-32 Years, Above 33 Years
  • Distribution Channel
    • Online Distribution Channel, Offline Distribution Channel
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co. Ltd.
  • Alienware Corporation
  • CyberPowerPC
  • NVIDIA Corporation
  • Valve Corporation
  • OUYA Inc.
  • Mad Catz Interactive Inc.
  • Razer Inc.
  • GameStop Corp.
  • Hyperkin Inc.
  • AtGames Holdings Ltd.
  • JXD Company Ltd.
  • PlayJam Ltd.
  • Xiaomi Corporation
  • Amazon.com, Inc.
  • Google LLC
  • Apple Inc.
  • Huawei Technologies Co. Ltd.
Customization scope

Free report customization with purchase. Customization includes:-

  • Segments by type, application, etc
  • Company profile
  • Market dynamics & outlook
  • Region

Historical Year 2019

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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on Global 3D Gaming Console Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on Global 3D Gaming Console Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the Global 3D Gaming Console Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Global 3D Gaming Console Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Global 3D Gaming Console Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the Global 3D Gaming Console Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.

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FAQs

The growth rate of 3D Gaming Console Market is at 14.58%  CAGR. The estimated value of the market by 2028 is USD 30.59  billions.

The market is  segmented into two types: home consoles and handheld consoles.Among these, the home consoles segment is expected to have the highest revenue share.

Global 3D Gaming Console Market size was valued at USD 22.9 billion in 2019 and is poised to grow from USD 24.1 billion in 2023 to USD 33.8 billion by 2031, growing at a CAGR of 5% in the forecast period (2024-2031).

Global 3D gaming console market is highly competitive and somewhat fragmented. To maintain a competitive edge, the major industry participants are continually implementing various growth strategies. Innovations, mergers, and acquisitions, collaborations and partnerships are adopted by these players to thrive in the competitive market. In order to provide industries with the most effective and economical solutions, the major market players are also continually concentrating on R&D. 'Sony Corporation', 'Microsoft Corporation', 'Nintendo Co. Ltd.', 'Alienware Corporation', 'CyberPowerPC', 'NVIDIA Corporation', 'Valve Corporation', 'OUYA Inc.', 'Mad Catz Interactive Inc.', 'Razer Inc.', 'GameStop Corp.', 'Hyperkin Inc.', 'AtGames Holdings Ltd.', 'JXD Company Ltd.', 'PlayJam Ltd.', 'Xiaomi Corporation', 'Amazon.com, Inc.', 'Google LLC', 'Apple Inc.', 'Huawei Technologies Co. Ltd.'

Growth of health associated concerns such as eyesight issues may affects the overall market growth.

The online video game market includes consoles, web-enabled mobile phones, and tablets in addition to PCs. Virtual reality is anticipated to make a big comeback in the video game business, providing a promising avenue for multidimensional gameplay, thanks to developers like Oculus VR, owned by Facebook Inc. Alliances involving cutting-edge immersive technologies are expected to shape the direction of the video gaming sector in the future. The market for 3D video games has become more intense due to increased competition. Opportunities for video game software development are increased by advancements in hardware and content. Additionally, producers are using a variety of marketing strategies to outperform competitors and get an edge in the video game market.

North American holds a significant share in the global 3d gaming console market because of the rising demand for game consoles based on technologies, including cloud service. The increasing number of professional gamers is one of the leading factors driving the region’s market growth. Presence of large number of key players in the US & Canada and rising government support have increase the demand for 3D gaming consoles in the North American market.

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