USD 17.21 billion
Report ID: SQMIG45A2138 | Region: Global | Published Date: February, 2024 | Pages: 157 | Tables: 120 | Figures: 77
3D Animation Market size was valued at USD 17.21 billion in 2021 and is poised to grow from USD 19.32 billion in 2022 to USD 46.89 billion by 2030, growing at a CAGR of 11.7% in the forecast period (2023-2030).
The market is expected to grow owing to the increasing use of technology in media and entertainment, healthcare and life sciences, and education and research. The use of visual effects technology in games, mobile applications, and films will all contribute to growth. Additionally, the widespread use of 3D animation for special effects in the entertainment industry will drive the market over the forecast period. 3D animation is most widely used in the entertainment industry. It is widely used in the entertainment sector for various purposes. It is gaining popularity for use in both live-action and animated television and film, as well as for adding special effects to both media. It serves as a hub for the growing gaming industry. Video games and Internet games are increasingly using 3D animation. It is becoming popular in the education sector as children are able to remember videos better and with remote learning.
Additionally, it is used in scientific applications such as research and analytical research. It is used to create a 3D model, to display an accurate representation of an object. Concerns about piracy and the high cost of producing 3D animations are expected to hinder the overall growth of the market. For market participants, the advent of 4D and 5D technologies, as well as the development of virtual reality and artificial intelligence technologies, offer lucrative opportunities.
US 3D Animation Market is poised to grow at a sustainable CAGR for the next forecast year.
Global Market Size
USD 17.21 billion
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Global 3D Animation Market is segmented on the basis of technique, component, deployment size, end use, and region. By technique, the market is segmented into motion graphics, visual effects, 3D modeling, and 3D rendering. By component, market is segmented into services, hardware, and software. By deployment type, market is segmented into on-premise and on-demand. By end use, market is segmented into manufacturing, healthcare & life sciences, government & defense, education & academics, media & entertainment, architecture & construction, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.
3D Animation Market Analysis by Component
The software segment accounted for the highest revenue share of 52.7% in 2021 and this dominance is expected to continue throughout the forecast period. This growth may be due to the software's ability to create images that look clear and realistic, as well as your basic desire for 3D animated movies and games. Plug-ins, integrated software solutions, and software development kits (SDKs) are all included in this field. The widespread use of animated software by the gaming industry is predicted to accelerate the growth of the segment. The use of simulation technology software to gain competitive advantage by many organizations in the marketing and advertising sector is expected to drive the need for the software throughout the forecast period.
In 2021, the total revenue share of the hardware category will be 30.6%. Combining the development and editing of complex 2D and 3D visuals with 3D animation strains many current machines. As a result, specific hardware must be installed to carry out 3D animation. Also, the service segment is expected to grow as technology continues to advance in education and training. Support and maintenance, development and integration, consulting, certification, and product training services are all covered in this area. Growing demand for skilled animators, graphic designers, 3D models, and game developers is expected to accelerate the growth of the segment.
3D Animation Market Analysis by Deployment Type
In 2021, the revenue share of the on-premise segment was 61.7% of the total revenue. Location storage is based on a firm's data management or infrastructure, offering improved data protection and cost savings. As a result of these advantages, many large companies are using existing solutions. The simulation process has been simplified through the use of AI and 3D animation. The increasing use of VFX in the entertainment sector is expected to fuel market expansion. Movie makers, video game makers, and animators prefer the application to depict situations that can be filmed in real locations.
The on-demand segment is expected to grow at the highest CAGR of 14.4% during the forecast period. The reason for this expansion could be the increasing adoption of cloud computing by the cartoon industry. After a user uploads their creation, improved cloud distribution features enable servers to automatically handle distribution. Also, even the most sophisticated solutions have fast processing times that free up storage space. As cloud delivery technologies are preferred by end users for their service and time-saving benefits, many businesses adopt them. However, the essential delivery method faces challenges such as slow data transfer, security risks, and software accessibility, which technology vendors are always striving to address.
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In 2021, North America accounted for the highest revenue share of the global market. Despite the huge popularity of 3D animation in the form of anime in the country of Japan, the development of animation technology is much stronger than in North America. A select group of key clients such as Fox Studios, Disney, and Nickelodeon are present in the United States, as well as the widespread use of this technology and increased R&D spending by regional industry leaders. Both the establishment of major animation studios in the West and the expansion of 3D animated game production represent tremendous growth for the North America region. Additionally, the use of 3D animation in the healthcare sector to help medical students and professionals acquire medical training is driving the market growth.
Asia Pacific region is expected to have the highest CAGR of 13.3% during the forecast period. Growing investments in the markets of China, South Korea, and Japan, which is a promising technology for the future, will see the biggest growth in this region.
The use of simulation technology in Europe is expected to grow rapidly. The growing demand for technology in the sports and entertainment industry could be the reason behind this expansion. The regional market is driven by the ongoing advancement of technology and the growing popularity of cartoon visuals and content, particularly in Germany.
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3D Animation Market Drivers
Increasing use of VFX technology in movies
3D Animation Market Restraints
Lack of capital investment, government support, and piracy risk
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The global 3D Animation Market is fragmented and highly competitive. Key industry players are focused on product developments, new product launches, and geographical expansions to gain a significant amount of market share.
For example, in December 2021, Maxon, a producer of professional 3D software solutions, announced the acquisition of Pixologic, the makers of the 3D Sculpting and Painting Software Zbrush.
In March 2021, Maxon completed the acquisition of Forger, a digital 3D sculpting and texture painting software for iOS.
3D Animation Market Top Player’s Company Profiles
Pixar Animation Studios
Blue Sky Studios
Industrial Light & Magic
The Third Floor
3D Animation Market Recent Developments
SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our global 3D Animation Market analysis, it is the process of animating objects that appear in three dimensions. The market is expected to grow due to the increased use of technology in media and entertainment, health and life sciences, and education and research. By component, the software segment accounted for the highest revenue share of 52.7% in 2021, and this dominance is expected to continue throughout the forecast period. This growth may be due to the software's ability to create images that look clear and realistic, as well as your basic desire for 3D animated movies and games. In 2021, North America accounted for the highest revenue share. Despite its huge popularity in the form of anime in the country of Japan, the development of animation technology is much stronger than in North America. Concerns about piracy and the high cost of producing 3D animations are expected to hamper the growth of the market.
|Market size value in 2021
|USD 17.21 billion
|Market size value in 2030
|USD 46.89 billion
|Forecast Unit (Value)
|North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
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Parent Market Analysis
KEY MARKET INSIGHTS
MARKET DYNAMICS & OUTLOOK
Market Size by Region
KEY COMPANY PROFILES
For the Global 3D Animation Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Global 3D Animation Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
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