3D Animation Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Technology, By Deployment Mode, By Organization Size, By End Use Industry, By Region - Industry Forecast 2024-2031


Report ID: SQMIG45A2138 | Region: Global | Published Date: February, 2024
Pages: 157 |Tables: 120 |Figures: 77

3D Animation Market Insights

Global 3D Animation Market size was valued at USD 19.50 billion in 2022 and is poised to grow from USD 21.90 billion in 2023 to USD 55.39 billion by 2031, growing at a CAGR of 12.3% during the forecast period (2024-2031). 

The market is expected to grow owing to the increasing use of technology in media and entertainment, healthcare and life sciences, and education and research. The use of visual effects technology in games, mobile applications, and films will all contribute to growth. Additionally, the widespread use of 3D animation for special effects in the entertainment industry will drive the market over the forecast period. 3D animation is most widely used in the entertainment industry. It is widely used in the entertainment sector for various purposes. It is gaining popularity for use in both live-action and animated television and film, as well as for adding special effects to both media. It serves as a hub for the growing gaming industry. Video games and Internet games are increasingly using 3D animation. It is becoming popular in the education sector as children are able to remember videos better and with remote learning.

Additionally, it is used in scientific applications such as research and analytical research. It is used to create a 3D model, to display an accurate representation of an object. Concerns about piracy and the high cost of producing 3D animations are expected to hinder the overall growth of the market. For market participants, the advent of 4D and 5D technologies, as well as the development of virtual reality and artificial intelligence technologies, offer lucrative opportunities.

US 3D Animation Market is poised to grow at a sustainable CAGR for the next forecast year.

Market Snapshot - 2024-2031

Global Market Size

USD 19.50 billion

Largest Segment

software

Fastest Growth

software

Growth Rate

12.3% CAGR

Global 3D Animation Market ($ Bn)
Country Share for North America Region (%)

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3D Animation Market Segmental Analysis

Global 3D Animation Market is segmented by component, technology, deployment mode, organization size, end use industry and region. Based on component, the market is segmented into hardware (workstations, render farms), software (3D modeling software, motion graphics software, 3D rendering software, visual effects (VFX) software), services (consulting services, support and maintenance services and integration and deployment services). Based on technology, the market is segmented into 3D modeling (polygonal modeling, NURBS modeling, digital sculpting), motion graphics (animated logos, title sequences, infographics), 3D rendering (real-time rendering, offline rendering) and visual effects (VFX) (simulation effects, compositing, motion capture). Based on deployment mode, the market is segmented into on-premises and cloud. Based on organization size, the market is segmented into small and medium enterprises (SMEs) and large enterprises. Based on end user industry, the market is segmented into entertainment & gaming (movies, tv shows, video games), education & academics (e-learning, educational simulations), healthcare (medical visualization, surgical simulations), architecture & construction (architectural visualization, construction planning), manufacturing (product design, prototyping), government & defense (training simulations, mission planning), aerospace (aircraft design, flight simulations) and advertising & marketing (commercials, product demos). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.  

3D Animation Market Analysis by Component

The software segment accounted for the highest revenue share of 52.7% in 2021 and this dominance is expected to continue throughout the forecast period. This growth may be due to the software's ability to create images that look clear and realistic, as well as your basic desire for 3D animated movies and games. Plug-ins, integrated software solutions, and software development kits (SDKs) are all included in this field. The widespread use of animated software by the gaming industry is predicted to accelerate the growth of the segment. The use of simulation technology software to gain competitive advantage by many organizations in the marketing and advertising sector is expected to drive the need for the software throughout the forecast period.

In 2021, the total revenue share of the hardware category will be 30.6%. Combining the development and editing of complex 2D and 3D visuals with 3D animation strains many current machines. As a result, specific hardware must be installed to carry out 3D animation. Also, the service segment is expected to grow as technology continues to advance in education and training. Support and maintenance, development and integration, consulting, certification, and product training services are all covered in this area. Growing demand for skilled animators, graphic designers, 3D models, and game developers is expected to accelerate the growth of the segment.

3D Animation Market Analysis by Deployment Type

In 2021, the revenue share of the on-premise segment was 61.7% of the total revenue. Location storage is based on a firm's data management or infrastructure, offering improved data protection and cost savings. As a result of these advantages, many large companies are using existing solutions. The simulation process has been simplified through the use of AI and 3D animation. The increasing use of VFX in the entertainment sector is expected to fuel market expansion. Movie makers, video game makers, and animators prefer the application to depict situations that can be filmed in real locations.

The on-demand segment is expected to grow at the highest CAGR of 14.4% during the forecast period. The reason for this expansion could be the increasing adoption of cloud computing by the cartoon industry. After a user uploads their creation, improved cloud distribution features enable servers to automatically handle distribution. Also, even the most sophisticated solutions have fast processing times that free up storage space. As cloud delivery technologies are preferred by end users for their service and time-saving benefits, many businesses adopt them. However, the essential delivery method faces challenges such as slow data transfer, security risks, and software accessibility, which technology vendors are always striving to address.

Global 3D Animation Market By Type

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3D Animation Market Regional Insights

In 2021, North America accounted for the highest revenue share of the global market. Despite the huge popularity of 3D animation in the form of anime in the country of Japan, the development of animation technology is much stronger than in North America. A select group of key clients such as Fox Studios, Disney, and Nickelodeon are present in the United States, as well as the widespread use of this technology and increased R&D spending by regional industry leaders. Both the establishment of major animation studios in the West and the expansion of 3D animated game production represent tremendous growth for the North America region. Additionally, the use of 3D animation in the healthcare sector to help medical students and professionals acquire medical training is driving the market growth.

Asia Pacific region is expected to have the highest CAGR of 13.3% during the forecast period. Growing investments in the markets of China, South Korea, and Japan, which is a promising technology for the future, will see the biggest growth in this region.

The use of simulation technology in Europe is expected to grow rapidly. The growing demand for technology in the sports and entertainment industry could be the reason behind this expansion. The regional market is driven by the ongoing advancement of technology and the growing popularity of cartoon visuals and content, particularly in Germany.

Global 3D Animation Market By Region
  • Largest
  • Fastest

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3D Animation Market Dynamics

3D Animation Market Drivers

Increasing use of VFX technology in movies

  • The entertainment industry has quickly adopted the use of VFX or visual effects to create visual enhancements using animation and computer graphics. As a means of representing something that cannot be accomplished in a real-life context and must be simulated by a virtual environment or animation software, VFX is one of the most frequently used terms among animators, game developers, and filmmakers. 3D animation requires software or tools to produce the desired results. The use of camera mapping techniques to create the required visual effects is known as "VFX", a broad term. Here, however, photos are captured and edited using this software and equipment. Additionally, the use of VFX techniques is expanding rapidly, creating new job opportunities for animators and visual effects artists. The adoption of 3D animation techniques in the entertainment sector is primarily driving the growth of the market.

3D Animation Market Restraints

Lack of capital investment, government support, and piracy risk

  • Concerns about piracy and the high cost of producing 3D animations are expected to hamper the growth of the market.

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3D Animation Market Competitive Landscape

The global 3D Animation Market is fragmented and highly competitive. Key industry players are focused on product developments, new product launches, and geographical expansions to gain a significant amount of market share.

For example, in December 2021, Maxon, a producer of professional 3D software solutions, announced the acquisition of Pixologic, the makers of the 3D Sculpting and Painting Software Zbrush.

In March 2021, Maxon completed the acquisition of Forger, a digital 3D sculpting and texture painting software for iOS.

3D Animation Market Top Player’s Company Profiles

  • Adobe Inc. 
  • Autodesk Inc. 
  • Corel Corporation 
  • Nvidia Corporation 
  • Pixar Animation Studios 
  • DreamWorks Animation LLC 
  • Walt Disney Animation Studios 
  • Maxon Computer GmbH 
  • NewTek Inc. 
  • The Foundry Visionmongers Ltd 
  • Zco Corporation 
  • Anifex 
  • Rip Media Group 
  • Studio Ghibli Inc. 
  • Nickelodeon Animation Studios 
  • Warner Bros. Entertainment Inc. 
  • Framestore 
  • Blue Sky Studios, Inc. 
  • Weta Digital Ltd. 
  • Viacom International Inc. 

3D Animation Market Recent Developments

  • In January 2023, the BMW welt, a car museum in Munich, Germany, put into place a new technology that would now enable its visitors to see their own animated faces in 3D on a massive LED screen. This approach makes use of artificial intelligence, and the animation accurately depicts the person's genuine face.
  • In January 2023, the first Sri Lankan 3D animated film, "Gajaman," will be released. Motion capture technology is used in the movie, which is a significant advancement for the Sri Lankan film industry.
  • In January 2023, BigTank, a video production firm situated in Lancashire, England, announced the debut of its new 3D animation department. The decision was made because the company realized that a large portion of today's internet traffic was watching videos. To profit even more from this trend, the company would provide 3D animation projects and services because animation has the potential to interest viewers.
  • In December 2022, OpenAl, the same firm behind ChatGPT, announced Point-E, an Al solution for developing 3D models. The approach employs machine learning to turn images or text into 3D models or vice versa.

3D Animation Key Market Trends

  • Software for 3D animation is being used more frequently now. Animations and visuals in three dimensions are produced using this software. In movies, video games, and other types of entertainment, it is frequently used.
  • 3D printing is being used more frequently now. These printers are capable of turning digital files into three-dimensional objects. Small quantities or prototypes of things are frequently produced with this technology.
  • Virtual reality is gaining acceptance. Users can experience a three-dimensional environment thanks to this technology. It is frequently employed for training or gaming purposes.

3D Animation Market SkyQuest Analysis

SkyQuest’s ABIRAW (Advanced Business Intelligence, Research & Analysis Wing) is our Business Information Services team that Collects, Collates, Co-relates and Analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.

According to our global 3D Animation Market analysis, it is the process of animating objects that appear in three dimensions. The market is expected to grow due to the increased use of technology in media and entertainment, health and life sciences, and education and research. By component, the software segment accounted for the highest revenue share of 52.7% in 2021, and this dominance is expected to continue throughout the forecast period. This growth may be due to the software's ability to create images that look clear and realistic, as well as your basic desire for 3D animated movies and games. In 2021, North America accounted for the highest revenue share. Despite its huge popularity in the form of anime in the country of Japan, the development of animation technology is much stronger than in North America. Concerns about piracy and the high cost of producing 3D animations are expected to hamper the growth of the market.

Report Metric Details
Market size value in 2022 USD 19.50 billion
Market size value in 2031 USD 55.39 billion
Growth Rate 12.3%
Base year 2023
Forecast period 2024-2031
Forecast Unit (Value) USD Billion
Segments covered
  • Component
    • Hardware (Workstations, Render Farms), Software (3D Modeling Software, Motion Graphics Software, 3D Rendering Software, Visual Effects (VFX) Software), Services (Consulting Services, Support and Maintenance Services, Integration and Deployment Services)
  • Technology
    • 3D Modeling (Polygonal Modeling, NURBS Modeling, Digital Sculpting), Motion Graphics (Animated Logos, Title Sequences, Infographics), 3D Rendering (Real-Time Rendering, Offline Rendering), Visual Effects (VFX) (Simulation Effects, Compositing, Motion Capture)
  • Deployment Mode
    • On-Premises, Cloud
  • Organization Size
    • Small and Medium Enterprises (SMEs), Large Enterprises
  • End Use Industry
    • Entertainment & Gaming (Movies, TV Shows, Video Games), Education & Academics (E-Learning, Educational Simulations), Healthcare (Medical Visualization, Surgical Simulations), Architecture & Construction (Architectural Visualization, Construction Planning), Manufacturing (Product Design, Prototyping), Government & Defense (Training Simulations, Mission Planning), Aerospace (Aircraft Design, Flight Simulations), Advertising & Marketing (Commercials, Product Demos)
Regions covered North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA)
Companies covered
  • Adobe Inc. 
  • Autodesk Inc. 
  • Corel Corporation 
  • Nvidia Corporation 
  • Pixar Animation Studios 
  • DreamWorks Animation LLC 
  • Walt Disney Animation Studios 
  • Maxon Computer GmbH 
  • NewTek Inc. 
  • The Foundry Visionmongers Ltd 
  • Zco Corporation 
  • Anifex 
  • Rip Media Group 
  • Studio Ghibli Inc. 
  • Nickelodeon Animation Studios 
  • Warner Bros. Entertainment Inc. 
  • Framestore 
  • Blue Sky Studios, Inc. 
  • Weta Digital Ltd. 
  • Viacom International Inc. 
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Table Of Content

Executive Summary

Market overview

  • Exhibit: Executive Summary – Chart on Market Overview
  • Exhibit: Executive Summary – Data Table on Market Overview
  • Exhibit: Executive Summary – Chart on 3D Animation Market Characteristics
  • Exhibit: Executive Summary – Chart on Market by Geography
  • Exhibit: Executive Summary – Chart on Market Segmentation
  • Exhibit: Executive Summary – Chart on Incremental Growth
  • Exhibit: Executive Summary – Data Table on Incremental Growth
  • Exhibit: Executive Summary – Chart on Vendor Market Positioning

Parent Market Analysis

Market overview

Market size

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • SWOT Analysis

KEY MARKET INSIGHTS

  • Technology Analysis
    • (Exhibit: Data Table: Name of technology and details)
  • Pricing Analysis
    • (Exhibit: Data Table: Name of technology and pricing details)
  • Supply Chain Analysis
    • (Exhibit: Detailed Supply Chain Presentation)
  • Value Chain Analysis
    • (Exhibit: Detailed Value Chain Presentation)
  • Ecosystem Of the Market
    • Exhibit: Parent Market Ecosystem Market Analysis
    • Exhibit: Market Characteristics of Parent Market
  • IP Analysis
    • (Exhibit: Data Table: Name of product/technology, patents filed, inventor/company name, acquiring firm)
  • Trade Analysis
    • (Exhibit: Data Table: Import and Export data details)
  • Startup Analysis
    • (Exhibit: Data Table: Emerging startups details)
  • Raw Material Analysis
    • (Exhibit: Data Table: Mapping of key raw materials)
  • Innovation Matrix
    • (Exhibit: Positioning Matrix: Mapping of new and existing technologies)
  • Pipeline product Analysis
    • (Exhibit: Data Table: Name of companies and pipeline products, regional mapping)
  • Macroeconomic Indicators

COVID IMPACT

  • Introduction
  • Impact On Economy—scenario Assessment
    • Exhibit: Data on GDP - Year-over-year growth 2016-2022 (%)
  • Revised Market Size
    • Exhibit: Data Table on 3D Animation Market size and forecast 2021-2027 ($ million)
  • Impact Of COVID On Key Segments
    • Exhibit: Data Table on Segment Market size and forecast 2021-2027 ($ million)
  • COVID Strategies By Company
    • Exhibit: Analysis on key strategies adopted by companies

MARKET DYNAMICS & OUTLOOK

  • Market Dynamics
    • Exhibit: Impact analysis of DROC, 2021
      • Drivers
      • Opportunities
      • Restraints
      • Challenges
  • Regulatory Landscape
    • Exhibit: Data Table on regulation from different region
  • SWOT Analysis
  • Porters Analysis
    • Competitive rivalry
      • Exhibit: Competitive rivalry Impact of key factors, 2021
    • Threat of substitute products
      • Exhibit: Threat of Substitute Products Impact of key factors, 2021
    • Bargaining power of buyers
      • Exhibit: buyers bargaining power Impact of key factors, 2021
    • Threat of new entrants
      • Exhibit: Threat of new entrants Impact of key factors, 2021
    • Bargaining power of suppliers
      • Exhibit: Threat of suppliers bargaining power Impact of key factors, 2021
  • Skyquest special insights on future disruptions
    • Political Impact
    • Economic impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Market Size by Region

  • Chart on Market share by geography 2021-2027 (%)
  • Data Table on Market share by geography 2021-2027(%)
  • North America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • USA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Canada
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Europe
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Germany
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Spain
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • France
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • UK
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Europe
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Asia Pacific
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • China
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • India
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Japan
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Korea
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of Asia Pacific
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Latin America
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • Brazil
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of South America
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
  • Middle East & Africa (MEA)
    • Chart on Market share by country 2021-2027 (%)
    • Data Table on Market share by country 2021-2027(%)
    • GCC Countries
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • South Africa
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)
    • Rest of MEA
      • Exhibit: Chart on Market share 2021-2027 (%)
      • Exhibit: Market size and forecast 2021-2027 ($ million)

KEY COMPANY PROFILES

  • Competitive Landscape
    • Total number of companies covered
      • Exhibit: companies covered in the report, 2021
    • Top companies market positioning
      • Exhibit: company positioning matrix, 2021
    • Top companies market Share
      • Exhibit: Pie chart analysis on company market share, 2021(%)

Methodology

For the 3D Animation Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:

1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.

2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the 3D Animation Market.

3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.

4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.

Analyst Support

Customization Options

With the given market data, our dedicated team of analysts can offer you the following customization options are available for the 3D Animation Market:

Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.

Regional Analysis: Further analysis of the 3D Animation Market for additional countries.

Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.

Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.

Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.

Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.

Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.

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FAQs

Global 3D Animation Market size was valued at USD 19.50 billion in 2022 and is poised to grow from USD 21.90 billion in 2023 to USD 55.39 billion by 2031, growing at a CAGR of 12.3% during the forecast period (2024-2031). 

The global 3D Animation Market is fragmented and highly competitive. Key industry players are focused on product developments, new product launches, and geographical expansions to gain a significant amount of market share. 'Adobe Inc. ', 'Autodesk Inc. ', 'Corel Corporation ', 'Nvidia Corporation ', 'Pixar Animation Studios ', 'DreamWorks Animation LLC ', 'Walt Disney Animation Studios ', 'Maxon Computer GmbH ', 'NewTek Inc. ', 'The Foundry Visionmongers Ltd ', 'Zco Corporation ', 'Anifex ', 'Rip Media Group ', 'Studio Ghibli Inc. ', 'Nickelodeon Animation Studios ', 'Warner Bros. Entertainment Inc. ', 'Framestore ', 'Blue Sky Studios, Inc. ', 'Weta Digital Ltd. ', 'Viacom International Inc. '

The entertainment industry has quickly adopted the use of VFX or visual effects to create visual enhancements using animation and computer graphics. As a means of representing something that cannot be accomplished in a real-life context and must be simulated by a virtual environment or animation software, VFX is one of the most frequently used terms among animators, game developers, and filmmakers. 3D animation requires software or tools to produce the desired results. The use of camera mapping techniques to create the required visual effects is known as "VFX", a broad term. Here, however, photos are captured and edited using this software and equipment. Additionally, the use of VFX techniques is expanding rapidly, creating new job opportunities for animators and visual effects artists. The adoption of 3D animation techniques in the entertainment sector is primarily driving the growth of the market.

Software for 3D animation is being used more frequently now. Animations and visuals in three dimensions are produced using this software. In movies, video games, and other types of entertainment, it is frequently used.

In 2021, North America accounted for the highest revenue share of the global market. Despite the huge popularity of 3D animation in the form of anime in the country of Japan, the development of animation technology is much stronger than in North America. A select group of key clients such as Fox Studios, Disney, and Nickelodeon are present in the United States, as well as the widespread use of this technology and increased R&D spending by regional industry leaders. Both the establishment of major animation studios in the West and the expansion of 3D animated game production represent tremendous growth for the North America region. Additionally, the use of 3D animation in the healthcare sector to help medical students and professionals acquire medical training is driving the market growth.

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