Virtual Reality in Education Market

Virtual Reality in Education Market Size, Share, Growth Analysis, By Component(Hardware, Software), By Application(K-12, Higher Education), By Region(North America, South America) - Industry Forecast 2024-2031


Report ID: UCMIG45E2220 | Region: Global | Published Date: Upcoming |
Pages: 165 | Tables: 55 | Figures: 60

Virtual Reality in Education Market Insights

Market Overview:

The global virtual reality in education market, with a 2022 valuation of USD 3.42 billion, is poised for substantial growth. It is anticipated to increase from USD 4.40 billion in 2023 to an impressive USD 28.70 billion by 2030, demonstrating a robust CAGR of 30.7% throughout the forecast period. This surge in growth can be attributed to the widespread acceptance of Virtual Reality technology, which was accelerated by the pandemic and the surging demand for immersive educational experiences.

Virtual Reality in Education Market, Forecast & Y-O-Y Growth Rate, 2020 - 2028
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This report is being written to illustrate the market opportunity by region and by segments, indicating opportunity areas for the vendors to tap upon. To estimate the opportunity, it was very important to understand the current market scenario and the way it will grow in future.

Production and consumption patterns are being carefully compared to forecast the market. Other factors considered to forecast the market are the growth of the adjacent market, revenue growth of the key market vendors, scenario-based analysis, and market segment growth.

The market size was determined by estimating the market through a top-down and bottom-up approach, which was further validated with industry interviews. Considering the nature of the market we derived the Application Software by segment aggregation, the contribution of the Application Software in Software & Services and vendor share.

To determine the growth of the market factors such as drivers, trends, restraints, and opportunities were identified, and the impact of these factors was analyzed to determine the market growth. To understand the market growth in detail, we have analyzed the year-on-year growth of the market. Also, historic growth rates were compared to determine growth patterns.

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FAQs

The market for Virtual Reality in Education was estimated to be valued at US$ XX Mn in 2021.

The Virtual Reality in Education Market is estimated to grow at a CAGR of XX% by 2028.

The Virtual Reality in Education Market is segmented on the basis of Component, Application, Region.

Based on region, the Virtual Reality in Education Market is segmented into North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

The key players operating in the Virtual Reality in Education Market are , Google LLC (Alphabet, Inc.) , EON Reality , Schell Games , Avantis Systems Ltd. , zSpace, Inc. , VRSim, Inc. , Veative Group , Mursion , Immersion VR , Unimersiv , Alchemy Immersive .

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Virtual Reality in Education Market

Product ID: UCMIG45E2220

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