
Report ID: SQMIG45E2307
Skyquest Technology's expert advisors continuously track and analyze the latest developments and updates related to virtual reality in education market. Our team of analysts stay abreast of all the recent news stories shaping the industry including new product launches by major companies, strategic partnerships, M&As, Patent filings and industry and regulatory developments.
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Virtual Reality in Education Market size was valued at USD 76.45 Billion in 2023 and is poised to grow from USD 97.47 Billion in 2024 to USD 680.71 Billion by 2032, growing at a CAGR of 27.5% during the forecast period (2025-2032).
Key vendors in Virtual Reality in Education Market are : 'Google LLC (Alphabet, Inc.)', 'EON Reality', 'Schell Games', 'Avantis Systems Ltd.', 'zSpace, Inc.', 'VRSim, Inc.', 'Veative Group', 'Mursion', 'Immersion VR', 'Unimersiv', 'Alchemy Immersive', 'RedboxVR Ltd.', 'Lenovo Group Limited', 'Meta Platforms Inc.'
The ability of virtual reality (VR) to provide immersive learning experiences is significantly improving engagement among students. Conventional methods may not always capture the attention and curiosity of learners. But VR provides a practical approach, enabling students to actively participate in the learning process. The interactive nature of VR stimulates interest and promotes the retention of information by appealing to different learning styles. Thus, increased engagement through VR is changing the educational landscape, bridging the gap between theoretical knowledge and practical application
Increasing Preference of Multisensory Learning: The combination of virtual reality technology with multisensory learning presents an attractive outlook in the virtual reality in education market. This groundbreaking approach is changing the way students engage with educational content, pulling them into VR environments that activate their visual, auditory, and tactile senses. This is not only attracting students' attention but also improving their comprehension and retention of the subject matter. Compared to conventional methods, multisensory VR learning delivers comprehensive experiences where students traverse virtual realms and interact with content in situations reflecting real-life situations.
North America is dominating with the largest virtual reality in education market share. Factors driving the growth of the market includes the integration of VR technology in education, the availability of cost-effective VR equipment, and growing government support for VR initiatives. The higher education sector has already shown interest in enriching technologies. But it is the K-12 sector that will fuel significant market growth during the forecast period. One of the prominent trends is the application of VR in addressing attention deficit disorders through 3D simulations. Furthermore, the incorporation of artificial intelligence and machine learning in XR technology is enhancing corporate training and academic institutions. Furthermore, the IT and telecommunication sectors are also investing in VR to improve learning experiences. Overall, the North American virtual reality market in education is set to experience robust growth due to these factors.
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Report ID: SQMIG45E2307
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