Location-Based Entertainment Market

Top Location-Based Entertainment Companies

Skyquest Technology's expert advisors have carried out comprehensive research and identified these companies as industry leaders in the Location-Based Entertainment Market. This Analysis is based on comprehensive primary and secondary research on the corporate strategies, financial and operational performance, product portfolio, market share and brand analysis of all the leading Location-Based Entertainment industry players.

Location-Based Entertainment Market Competitive Landscape

Major businesses in these sectors are making investments to improve the infrastructure and quality of location-based VR content. For instance, in September 2021, VRstudios, Inc. unveiled a brand-new foundation called VRstudios Sports. With this effort, users will be able to connect, socialize, and share experiences in a location-based VR environment. With a thorough LBE capability, VRstudios Sports gives its users the possibility to experiment with their VR-based game plays at home. Therefore, this endeavor is anticipated to increase the demand for location-based entertainment on the global market.

Top Players in Location-Based Entertainment Market

  • Microsoft 
  • Google 
  • Meta 
  • Unity Technologies 
  • Nvidia 
  • Sony Interactive Entertainment 
  • Samsung 
  • Barco Electronic Systems 
  • Panasonic 
  • Huawei Technologies 
  • HQ Software 
  • HTC Vive 
  • Niantic Inc. 
  • Vicon Motion Systems 
  • OptiTrack 
  • SpringboardVR 
  • 4Experience 
  • Hologate 
  • Ultraleap 
  • Magic Leap

Location-Based Entertainment Market Recent Development

  • In May 2022, IMAX and AT & T joined together with Tribeca to debut a new summer drive-in movie series. Tribeca will collaborate closely with neighborhood suppliers that assist small businesses throughout the entire series. Tribeca Enterprises, AT&T, and IMAX expect that consumers would increase their demand and watch movies in a communal setting, which will propel people into the theatres, as drive-in theatres consist of significant community components.
  • In March 2022, the launch of "Star Wars: Galaxy's Edge" was announced by Disneyland Resort and Walt Disney. This will be a theme park with VR-like technology that includes characters from the Star Wars universe in addition to completely immersive sights and sounds.

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Global Location-Based Entertainment Market size was valued at USD 3.2 billion in 2023 and is poised to grow from USD 4.08 billion in 2024 to USD 28.49 billion by 2032,  growing at a CAGR of 27.5% during the forecast period (2025-2032).

Major businesses in these sectors are making investments to improve the infrastructure and quality of location-based VR content. For instance, in September 2021, VRstudios, Inc. unveiled a brand-new foundation called VRstudios Sports. With this effort, users will be able to connect, socialize, and share experiences in a location-based VR environment. With a thorough LBE capability, VRstudios Sports gives its users the possibility to experiment with their VR-based game plays at home. Therefore, this endeavor is anticipated to increase the demand for location-based entertainment on the global market. 'Microsoft ', 'Google ', 'Meta ', 'Unity Technologies ', 'Nvidia ', 'Sony Interactive Entertainment ', 'Samsung ', 'Barco Electronic Systems ', 'Panasonic ', 'Huawei Technologies ', 'HQ Software ', 'HTC Vive ', 'Niantic Inc. ', 'Vicon Motion Systems ', 'OptiTrack ', 'SpringboardVR ', '4Experience ', 'Hologate ', 'Ultraleap ', 'Magic Leap'

Growth is expected to be fueled by the rising demand for immersive video content, video games, and other entertainment offerings, which may eventually lead to the sales of Virtual Reality (VR) headsets.

Family entertainment centers recently made changes to the games available in these facilities. The "triple revolution" of social media, the Internet, and mobile devices—which are digitally upending family entertainment centers—brings about this change and is creating some fierce competition. The most popular games right now are those that use virtual reality (VR) and augmented reality (AR). Some game developers are concentrating on creating various technologies to enhance the gaming environments in entertainment centers.

From 2021 to 2028, Asia Pacific is expected to have the fastest CAGR, at about 35.0%. People in the Asia Pacific region are starting to favor outdoor recreational activities above other forms of entertainment. Additionally, the presence of numerous international VR software and hardware suppliers in the Asia Pacific is encouraging the development of the local market. It is also expected that the growing number of VR game players in China will help the regional market expand. The governments in these regions are promoting the implementation of LBE technology at popular tourist destinations to promote foot traffic, therefore it is projected that the regional markets in the Middle East, Africa, and South America will also experience significant growth over the forecast period.

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Global Location-Based Entertainment Market
Location-Based Entertainment Market

Report ID: SQSG45F2019

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