Top Esports Companies

Skyquest Technology's expert advisors have carried out comprehensive research and identified these companies as industry leaders in the Esports Market. This Analysis is based on comprehensive primary and secondary research on the corporate strategies, financial and operational performance, product portfolio, market share and brand analysis of all the leading Esports industry players.

Esports Market Competitive Landscape

The global esports market is fueled by several factors that are driving its growth. Increased internet penetration and widespread utilization of high-speed broadband are making online gaming more accessible than ever, allowing players and viewers from anywhere in the world to connect effortlessly. The increasing popularity of competitive gaming tournaments and leagues, with the support of traditional sports organizations and technology companies, has increased fan engagement and sponsorships in esports. The increase in the popularity of streaming platforms like Twitch, YouTube Gaming and Facebook Gaming has made it possible for gamers to reach large audiences, creating substantial advertising and subscription revenues.

Industry Overview

According to SkyQuest Technology “Esports Market By Revenue Streaming (Media Rights, Advertisement, Sponsorship, Ticket & Merchandise, Game Publisher Fees, and Others), By Streaming Type (On demand, Live Streaming), By Gaming Genre, By Region - Industry Forecast 2025-2032,” Global Esports Market is projected to grow at a CAGR of over 21.2% by 2032, on account of urgent need for automating quantified data. Increased investments from brands, media companies and esports organizations, along with the growing rise in mobile gaming and cross-platform competitions are helping to expand the esports market. Additional advances in gaming technology including virtual reality (VR), augmented reality (AR) and cloud gaming are also improving the overall experience for players and viewers and attracting more gamers and viewers.

Top 10 Global Esports Companies

Company

Est. Year

Headquarters

Revenue (2024)

Key Services

Team Liquid

2000

Los Angeles, USA

USD 56.4 million

Multi-game presence (Dota 2, CS2, VALORANT, LoL), extensive tournament participation, top prize earnings

OG Esports

2015

Berlin, Germany

USD 38.8 million

Dominant in Dota 2, multiple TI championships, strong European presence

Team Spirit

2015

Moscow, Russia

USD 35.6 million

Dota 2 TI10 champions, consistent top-tier performance across multiple titles

Evil Geniuses

1999

Los Angeles, USA

USD 28.6 million

Diverse rosters in CS2, Dota 2, VALORANT, and more, with a rich history in North American esports

Natus Vincere (NAVI)

2009

Kyiv, Ukraine

USD 24.4 million

Renowned CS2 and Dota 2 teams, strong international fanbase

FaZe Clan

2010

Los Angeles, USA

USD 23.8 million

Popular in Call of Duty, CS2, and content creation, with a significant online presence

G2 Esports

2014

Berlin, Germany

USD 22.1 million

Strong in LoL, CS2, VALORANT, and other titles, known for innovative branding and content

Cloud9

2013

Los Angeles, USA

USD 20.7 million

Diverse teams in LoL, CS2, VALORANT, and more, with a focus on North American esports

Gen.G

2012

Seoul, South Korea

USD 18.3 million

Prominent in LoL, PUBG, and other titles, with a strong presence in both Korea and North America

Fnatic

2004

London, UK

USD 16.5 million

Established in LoL, CS2, and other titles, with a global fanbase and consistent performance

1. Team Liquid

Team Liquid is one of the oldest, and most well-known, esports organizations in the world. Founded in 2000 and based in Los Angeles, USA, Team Liquid has competed in several games, Dota 2, CS2, VALORANT, League of Legends. Team Liquid is well-known for professional management of teams, tournament experience, their long-standing top earning history in esports prize money, and having a large, loyal fan-base around the world.

2. OG Esports

OG Esports was established in 2015 in Berlin, Germany and gained international attention for its dominance of Dota 2, winning multiple Ti Championships. OG has a strong prescence in European esports and is well-respected for their unorthodox strategies, team stability, and top-quality performance in esports majors.

3. Team Spirit

Team Spirit is based in Moscow, Russia and was founded in 2015, ganning global headline attention for winning The International 10 in Dota 2, Team Spirit and has gradually expanded into other competitive titles, made up of skilled players, along with manager, and adept approaches to esports competitions.

4. Evil Geniuses

Evil Geniuses, one of the original North American esports organizations, was founded in 1999 and is based in Los Angeles, USA. Evil Geniuses has teams in CS2, Dota 2, VALORANT, and more. With a long history of competitive play, Evil Geniuses has authenticity in developing players while keeping a robust following in North America.

5. Natus Vincere (NAVI)

NAVI is an esports organization that was founded in 2009, in Kyiv, Ukraine. NAVI is recognized for its competitions at a global level in Counter Strike 2 (CS2) and Dota 2. NAVI has a rich history of competing at a premier level in esports and has acquired a dedicated international following. NAVI places emphasis in several areas that include strategic gameplay, professional practice, and community involvement.

6. FaZe Clan

FaZe Clan was founded in 2010, with its headquarters located in Los Angeles, USA. FaZe Clan is known for combining both esports and content creation. The organization actively competes in games such as Call of Duty, CS2, and VALORANT; as well as the ability to leverage social media and streaming services to gain significant views and followers.

7. G2 Esports

G2 Esports was founded in 2014, headquartered in Berlin, Germany. G2 Esports is known for competitive results in League of Legends, CS2, and VALORANT. G2 balances competitive performance and trends in marketing/branding that have established itself as one of the most popular esports organizations in Europe.

8. Cloud9

Cloud9, based in Los Angeles, USA, was founded in 2013, and has emerged as a significant brand in North American esports. Competing in games such as LoL, CS2, VALORANT, one of their main focuses is connecting fans with sponsorships and creating uniquely talented content with their esports ecosystem.

9. Gen.G

Gen.G, founded in 2012 and based in Seoul, South Korea, is a multinational esports organization that has a strong presence in LoL, PUBG and more. With entities that compete in Korea and North America, Gen.G creates professional management, partnerships worldwide, and competitive successes.

10. Fnatic

Founded in 2004 in London, UK, Fnatic is an internationally known esports organization competing in LoL, CS2 as well as other mostly popular titles. With more than a decade of experience, Fnatic is known for their consistency and branding as well as a fanbase across Europe, Asia, and North America.

Other Leading Global Esports Companies

  • Team Falcons
  • Twisted Minds
  • MOUZ
  • 100 Thieves
  • NRG Esports
  • T1
  • Team Vitality
  • Paper Rex
  • DRX
  • Team Heretics
  • Envy Gaming

Conclusion

In summary, the esports market will grow into the future due to technological advances, growing internet accessibility, and the increased favorability towards competitive gaming that will provide opportunities for players, organizers, and investors. With a strong income generation potential from sponsors, advertising, media rights, and merchandise, in conjunction with a quickly growing global fan base, esports are transitioning from a niche activity to a mainstream entertainment activity. The esports market's capacity to continually innovate utilizing mobile gaming, VR/AR experiences, and live streaming platforms continue to foster engagement and expansion over the long-term.

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FAQs

Global Esports Market size was valued at USD 1.75 Billion in 2024 and is poised to grow from USD 2.12 Billion in 2025 to USD 9.85 Billion by 2033, growing at a CAGR of 21.2% in the forecast period (2026–2033).

The esports industry is characterised by stiff competition between reigning giants with different strategies to gain control. Governments worldwide encourage this expansion; for example, China's Ministry of Commerce invested USD 1.2 billion in 2023 to drive local gaming companies. Activision Blizzard and Garena use licensing agreements and joint ventures to increase market share. South Korea's Ministry of Culture invested USD 150 million in 2024 in promoting esports league-tech company partnerships. EU grants of USD 250 million through the Horizon Europe program fund diversification initiatives like developing esports platforms with VR. These initiatives aim to reflect a healthy, innovation-led competitive landscape. 'Tencent', 'Activision Blizzard', 'Riot Games (Tencent subsidiary)', 'Epic Games', 'Valve Corporation', 'Garena (SEA Group)', 'EA Sports (Electronic Arts)', 'Krafton', 'Ubisoft', 'Microsoft', 'Sony Interactive Entertainment', 'Nintendo', 'ESL (Savvy Games Group)', 'TSM (Team SoloMid)'

Governments across the world are driving esports growth through huge investment and open governance. China's Ministry of Culture has invested USD 1.5 billion in 2024 in esports centers, while South Korea's USD 177 million Digital New Deal fund is earmarked for digital content such as esports. The U.K.'s DCMS includes public-private investment in hosting esports events, while Japan's Ministry of Internal Affairs set regulatory clarity safeguarding players and investors. Innovative businesses such as Tencent and ESL Gaming reap these models, promoting professionalism, innovation, and wholesome global market growth.

Rise of Mobile Esports in Emerging Markets: African and Southeast Asian governments are encouraging mobile esports for tapping enormous smartphone penetration. The Ministry of Electronics and IT in India unveiled a USD 300 million program in 2024 to encourage mobile esports development, as 60% of the players prefer mobile platforms.

North America dominates the world of esports, with strong investments from tech giants like Meta and Microsoft. Advanced digital infrastructure, high consumer penetration, and strong regulatory support enable growth and innovation. The region's established ecosystem enables rapid development of VR, AR, and blockchain technologies and maintains leadership status globally.

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