
Report ID: SQMIG45E2325
Skyquest Technology's expert advisors continuously track and analyze the latest developments and updates related to edtech market. Our team of analysts stay abreast of all the recent news stories shaping the industry including new product launches by major companies, strategic partnerships, M&As, Patent filings and industry and regulatory developments.
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Global EdTech Market size was valued at USD 123.4 Billion in 2023 and is poised to grow from USD 140.18 Billion in 2024 to USD 441.69 Billion by 2032, growing at a CAGR of 13.6% in the forecast period (2025-2032).
Both new technology startups and established companies are competing for market share and creating change in the highly competitive global EdTech market. Individualized learning, skill acquisition, and corporate learning are some of the necessary educational needs that players are keen on creating solutions to address. To boost product penetration and portfolios, companies are employing growth strategies that include expanding across emerging markets, leveraging AI and data analytics, and establishing strategic collaborations with schools. 'Banco Santander', 'CleverTap', 'Byju's', 'Coursera', 'Khan Academy', 'Duolingo', 'Udemy', 'D2L (Desire2Learn)', 'Chegg', 'Pluralsight', 'LinkedIn Learning', 'Teachable', 'Unacademy', 'Edmodo', 'Skillshare'
The EdTech industry continues to be propelled by the increasing uptake of online education. Moreover, demand for EdTech solutions is being propelled by the rapid uptake of e-learning options by corporate training programs, institutions, and schools. Flexibility and convenience are provided through digital learning. This is particularly evident in areas with increasingly growing digital infrastructure and technological penetration, like North America and Asia-Pacific.
Game-Based Learning and Gamification: Accelerated growth is coming to K-12 education through game-based learning. Gamification increases motivation and participation among students, enabling them to learn challenging material through fun, interactive means. Increasingly, EdTech companies are integrating gamified features into their platforms through 2024 and beyond, with challenges, rewards, and collaborative activities designed to encourage deeper learning.
How North America Is Leading the Charge in EdTech Innovation?
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