Global 3D Animation Market

Global 3D Animation Market Size, Share, Growth Analysis, By Technique(Motion graphics, visual effects), By Component(Services, hardware), By Deployment(On-premise and on-demand), By End-user(Manufacturing, healthcare & life sciences) - Industry Forecast 2024-2031


Report ID: SQMIG45A2138 | Region: Global | Published Date: February, 2024
Pages: 157 | Tables: 120 | Figures: 77

Global 3D Animation Market Dynamics

3D Animation Market Drivers

Increasing use of VFX technology in movies

  • The entertainment industry has quickly adopted the use of VFX or visual effects to create visual enhancements using animation and computer graphics. As a means of representing something that cannot be accomplished in a real-life context and must be simulated by a virtual environment or animation software, VFX is one of the most frequently used terms among animators, game developers, and filmmakers. 3D animation requires software or tools to produce the desired results. The use of camera mapping techniques to create the required visual effects is known as "VFX", a broad term. Here, however, photos are captured and edited using this software and equipment. Additionally, the use of VFX techniques is expanding rapidly, creating new job opportunities for animators and visual effects artists. The adoption of 3D animation techniques in the entertainment sector is primarily driving the growth of the market.

3D Animation Market Restraints

Lack of capital investment, government support, and piracy risk

  • Concerns about piracy and the high cost of producing 3D animations are expected to hamper the growth of the market.
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3D Animation Market size was valued at USD 17.21 billion in 2019 and is poised to grow from USD 19.32 billion in 2023 to USD 46.89 billion by 2031, growing at a CAGR of 11.7% in the forecast period (2024-2031).

The global 3D Animation Market is fragmented and highly competitive. Key industry players are focused on product developments, new product launches, and geographical expansions to gain a significant amount of market share. 'Autodesk Inc.', ' Adobe Systems ', ' SideFX ', ' MAXON ', ' Blender Foundation ', ' Pixar Animation Studios ', ' DreamWorks Animation ', ' Blue Sky Studios ', ' Industrial Light & Magic ', ' Weta Digital ', ' Framestore ', ' The Third Floor ', ' Animal Logic ', ' Digital Domain ', ' Illumination Entertainment ', ' Reel FX ', ' Laika ', ' Aardman Animations ', ' Studio Ghibli ', ' Toei Animation '

The entertainment industry has quickly adopted the use of VFX or visual effects to create visual enhancements using animation and computer graphics. As a means of representing something that cannot be accomplished in a real-life context and must be simulated by a virtual environment or animation software, VFX is one of the most frequently used terms among animators, game developers, and filmmakers. 3D animation requires software or tools to produce the desired results. The use of camera mapping techniques to create the required visual effects is known as "VFX", a broad term. Here, however, photos are captured and edited using this software and equipment. Additionally, the use of VFX techniques is expanding rapidly, creating new job opportunities for animators and visual effects artists. The adoption of 3D animation techniques in the entertainment sector is primarily driving the growth of the market.

Software for 3D animation is being used more frequently now. Animations and visuals in three dimensions are produced using this software. In movies, video games, and other types of entertainment, it is frequently used.

In 2021, North America accounted for the highest revenue share of the global market. Despite the huge popularity of 3D animation in the form of anime in the country of Japan, the development of animation technology is much stronger than in North America. A select group of key clients such as Fox Studios, Disney, and Nickelodeon are present in the United States, as well as the widespread use of this technology and increased R&D spending by regional industry leaders. Both the establishment of major animation studios in the West and the expansion of 3D animated game production represent tremendous growth for the North America region. Additionally, the use of 3D animation in the healthcare sector to help medical students and professionals acquire medical training is driving the market growth.

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Global 3D Animation Market

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