Virtual Reality Market Updates

Skyquest Technology's expert advisors continuously track and analyze the latest developments and updates related to virtual reality market. Our team of analysts stay abreast of all the recent news stories shaping the industry including new product launches by major companies, strategic partnerships, M&As, Patent filings and industry and regulatory developments.

Virtual Reality Market News

  • In February 2024, Unity Technologies recently introduced visionOS tools, a new operating system of Apple for Vision Pro spatial computing earpiece. This suppot will enable users to use Unity’s tools and workflow to create immersive user experiences for Vision Pro.
  • In May 2024, Magic Leap declared strategic technology alliance with Google. Though the details are not yet disclosed, the alliance aims to improve a wide range of immersive experiences to the modern market.
  • In May 2024, NVIDIA is striving to resolve form factor obstacles. The company recently partnered with Stanford Computational Imaging Group to create lighter and smaller XR devices. Research groups have been busy resolving these hardware obstacles in the past few years by creating small prototype devices.

REQUEST FOR SAMPLE

Want to customize this report? REQUEST FREE CUSTOMIZATION

FAQs

Virtual Reality Market size was valued at USD 19.15 Billion in 2023 and is poised to grow from USD 23.29 Billion in 2024 to USD 111.31 Billion by 2032, growing at a CAGR of 21.6% during the forecast period (2025-2032).

Key vendors in Virtual Reality Market are: 'Apple (United States)', 'Microsoft (United States)', 'Samsung Electronics (South Korea)', 'Unity (United States)', 'General Motors (United States)', 'Qualcomm (United States)', 'Matterport (United States)', 'Transfr (United States)', 'Vicarious Surgical (United States)', 'Sandbox VR (United States)', 'Dreamscape (United States)', 'Meta (United States)', 'Talespin (United States)', 'Applied VR (United States)', 'Wevr (United States)', 'LiveLike (United States)', 'Subvrsive (United States)', 'Virtuix Omni (United States)', 'Bigscreen (United States)', 'Framestore (United Kingdom)', 'Meow Wolf (United States)', 'WorldViz (United States)', 'ImmersiveTouch (Canada)' 

Virtual reality offers interactive and immersive learning experiences, improving education and training results in military, corporate training, aviation, and more.

Social Virtual Reality Experiences: In the past years, the idea of social VR gas witnessed huge attention, allowing users to communicate in shared virtual spaces irrespective of the geographic distances between them. This trend is expected to reach further with more modernizations in VR software and hardware that will facilitate realistic and more immersive social communications.

Region-wise, Asia-Pacific is leading the virtual reality market due to reasons like speedy technological improvements. Asia-Pacific is currently witnessing speedy technological improvements and adoption. Nations like South Korea, Japan, and China are leading in the development and deployment of virtual reality technologies, aiding the market growth in the region. Moreover, Asia-Pacific holds a large consumer base with growing spending power of consumers. This rising consumer market is positively impacting the demand for quality VR products and user experiences, mainly in the social media, gaming, and entertainment industry. The leading market players in Asia-Pacific include Sony Corporation, Lenovo, SKONEC ENTERTAINMENT Co., Ltd, INNOSIMULATION CO., LTD., and more.

Request Free Customization

Want to customize this report? This report can be personalized according to your needs. Our analysts and industry experts will work directly with you to understand your requirements and provide you with customized data in a short amount of time. We offer $1000 worth of FREE customization at the time of purchase.

logo-images

Feedback From Our Clients

Global Virtual Reality Market
Virtual Reality Market

Report ID: SQMIG45J2070

[email protected]
USA +1 351-333-4748

BUY NOW GET FREE SAMPLE