Product ID: SQMIG45D2048
Report ID:
SQMIG45D2048 |
Region:
Global |
Published Date: February, 2024
Pages:
242
|
Tables:
88 |
Figures:
76
The global virtual reality in gaming market is consolidated, with a few large-scale manufacturers holding the lion's share of the market. To increase their market share, most companies are investing heavily in research and development. Key players' primary strategies include product portfolio expansion and mergers and acquisitions. Key market companies are also investing in the development of enhanced virtual reality hardware based on cloud-based GPU-as-a-service capabilities.
Virtual Reality in Gaming Market Top Player’s Company Profiles
Sony Interactive Entertainment LLC
HTC Corporation
Samsung Electronics Co., Ltd.
Unity Technologies
Crytek GmbH
Valve Corporation
Epic Games, Inc.
NVIDIA Corporation
Leap Motion, Inc.
Sixense Enterprises, Inc.
Virtuix Holdings, Inc.
Survios, Inc.
MindMaze SA
WorldViz LLC
Starbreeze AB
Jaunt XR
HTC VIVEPORT
Virtual Reality in Gaming Market
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REQUEST FREE CUSTOMIZATIONVirtual Reality in Gaming Market size was valued at USD 7.92 billion in 2019 and is poised to grow from USD 10.41 billion in 2023 to USD 92.49 billion by 2031, growing at a CAGR of 31.4% in the forecast period (2024-2031).
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Product ID: SQMIG45D2048