Global Metaverse In Automotive Market

Metaverse In Automotive Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Function (Virtual Platforms/Spaces, Avatars), By Technology (Blockchain, Virtual Reality (VR)), By Application (Advertising, Online Car Purchase), By Region - Industry Forecast 2025-2032


Report ID: SQMIG45D2081 | Region: Global | Published Date: January, 2025
Pages: 157 | Tables: 89 | Figures: 69

Metaverse In Automotive Market News

  • In June 2022, Siemens, a leader in industrial automation and software, transportation, building technology and infrastructure and NVIDIA, a pioneer in artificial intelligence (AI) and accelerated graphics, announced an expansion of their partnership to enable industrial metaverse and increase use of AI-driven digital twin technology that will help bring industrial automation to a new level.
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Global Metaverse In Automotive Market size was valued at USD 1.9 billion in 2023 and is poised to grow from USD 2.67 billion in 2024 to USD 40.54 billion by 2032, growing at a CAGR of 40.5% during the forecast period (2025-2032).

Competition in the global Metaverse In Automotive market is expected to increase during the forecast period because new players are expected to enter in the global market and the number of devices compatible with Metaverse In Automotive will also increase. Currently, only a few key players are providing their services in the global market but these numbers will increase in the upcoming years. 'NVIDIA Corporation (United States) ', 'Roblox Corporation (United States) ', 'Unity Technologies (United States) ', 'Meta Platforms Inc. (United States) ', 'WayRay AG (Switzerland) ', 'Microsoft Corporation (United States) ', 'BMW Group (Germany) ', 'Mercedes-Benz AG (Germany) ', 'Toyota Motor Corporation (Japan) ', 'Ford Motor Company (United States) ', 'General Motors (GM) (United States) ', 'StradVision Inc. (South Korea) ', 'Eccentric Inc. (United States) ', 'Holoride GmbH (Germany) ', 'Varjo Technologies (Finland) ', 'Metadome.ai (Formerly Adloid) (India) ', 'MG Motor (United Kingdom) ', 'Tesla, Inc. (United States) ', 'Waymo LLC (United States) ', 'Hyundai Motor Company (South Korea)'

The major companies all across the globe are taking the advantage of the gaming part of metaphors to increase the brand awareness and to communicate with customers more efficiently.3 Mercy Online experiences and virtual world Simulator was the companies are increasing the brand engagement by capitalizing the gamification of metaverse.Fortuities in the segment such as BSR, XR, Cloud Gaming, AI in social media, is port virtual fitting rooms and AR VR hardware providing new revenue Prospects to the automotive sector.

Automotive infotainment is one of the major sectors in the automotive industry and AR, VR,MR are expected to find applications in it.Major automotive firms across the globe have developed 10 partnered with companies that provide AR and VR based infotainment using metaverse.

Globally, North America is estimated to hold the highest global Metaverse In Automotive market share. Main factors during this growth period is the presence of top market players such as Microsoft,meta, Unity technologies. and others. To provide an immersive experience to the users through virtual showrooms, automotive OEMs like General Motors and Ford have been using the technology for designing cars.

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Global Metaverse In Automotive Market

Report ID: SQMIG45D2081

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