EdTech And Smart Classrooms Market
Global EdTech and Smart Classrooms Market

Global EdTech And Smart Classrooms Market Size, Share, Growth Analysis, By Instructional Aid(Smart Classroom, Mobile Learning), By Smart Classroom Hardware(Interactive Projectors, Interactive Whiteboards/Displays), By Educational Tool(Admission Automation Tools, Administration Tools), By End-user(Higher Education, K-12) - Industry Forecast 2024-2031


Report ID: SQMIG45E2212 | Region: Global | Published Date: February, 2024
Pages: 165 | Tables: 118 | Figures: 77

Global EdTech And Smart Classrooms Market Dynamics

EdTech And Smart Classrooms Market Drivers

Availability of high internet bandwidth and online learning resources to support the market growth

  • The rise of education sector is credited to rising mobile adoption and the low cost of e-learning resources. Europe, the US, and other emerging nations are at the forefront of mobile and internet penetration.
  • In the meanwhile, emerging markets are predicted to grow significantly, with mobile being a crucial tool for knowledge acquisition. Therefore, it is projected that the market will experience rapid expansion in the near future.

EdTech And Smart Classrooms Market Restraints

High infrastructure costs and a lack of technical expertise to limit the market expansion

  • Costly components of the smart classroom infrastructure include computers, projectors, tablets, and many specialized software programmes.
  • Furthermore, educational institutions might need to spend extra money on a tech specialist in order to keep up with software updates and adjustments. Such higher costs are expected to make it more difficult to implement smart classroom solutions.
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EdTech And Smart Classrooms Market size was valued at USD 102.29 billion in 2019 and is poised to grow from USD 119.27 billion in 2023 to USD 475.14 billion by 2031, growing at a CAGR of 16.6% in the forecast period (2024-2031).

The key players engaged in the market are putting a lot of effort into growing their clientele and acquiring an advantage over their competition. As a result, they undertake a range of strategic activities, including joint ventures, mergers and acquisitions, partnerships, and the creation of new goods and technologies. 'Apple Inc.', 'Microsoft Corporation', 'IBM Corporation', 'Dell Inc.', 'HP Inc.', 'Blackboard Inc.', 'Cisco Systems, Inc.', 'Oracle Corporation', 'Google LLC', 'Promethean World Ltd.', 'Discovery Education, Inc.', 'SMART Technologies Inc.', 'Panasonic Corporation', 'Jenzabar, Inc.', 'SAP SE', 'Dell EMC Education Services', 'Houghton Mifflin Harcourt Publishing Company', 'Edmentum Inc.', 'PowerSchool Group LLC', 'Knewton Inc.'

The rise of education sector is credited to rising mobile adoption and the low cost of e-learning resources. Europe, the US, and other emerging nations are at the forefront of mobile and internet penetration.

Learning Immersion Using VR and AR: Virtual and augmented reality can make learning more immersive and participatory in the classroom. Immersive learning is the ideal remedy for the modern student's desire for novel experiences. Students' senses are stimulated by immersive learning. In contrast to virtual reality, augmented reality offers a better and enhanced view of the image. Students can observe environments through immersive learning, which offers an enjoyable learning experience. With the help of technology, some ideas seem more understandable to students. Experiments and visits to actual historical sites can bring teachings to life and have a significant impact on how well students perform in class.

Based on the region, the North American region currently dominates the global edtech and smart classrooms market. The North American market share provides the greatest income and is expanding quickly as colleges and other educational institutions use technologically advanced solutions and services to give their students useful instruction. According to GSMA Intelligence, North America's mobile subscriber base will reach US$ 328 million by 2025. Additionally, greater product acceptability would grow the region's virtual reality market.

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Global EdTech and Smart Classrooms Market

Product ID: SQMIG45E2212

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