USD 14.8 billion
Report ID:
SQCIG25G2004 |
Region:
Global |
Published Date: January, 2025
Pages:
157
|Tables:
62
|Figures:
67
Comic Book Market size was valued at USD 14.8 billion in 2023 and is poised to grow from USD 15.58 billion in 2024 to USD 23.56 billion by 2032, growing at a CAGR of 5.3% during the forecast period (2025-2032).
The increase in popularity of comics all over the world can be attributed to the increasing number of publications featuring captivating narratives and appealing illustrations. Through a positive message, these books help readers improve their vocabulary, transport them to a wonderful fictitious land, and instill values.
These products are available in a variety of genres, including romance, science, fantasy, and others. The market's expansion has been significantly aided by government initiatives to promote comic books to encourage children's reading and education.
The worldwide outbreak of the COVID-19 pandemic resulted in an increase in online activity. According to data released by Mint in March 2020, covid -19-induced lockdowns are encouraging people to spend more time indoors, leading to an increase in the use of mobile apps, books, and comics, among other things.
Additionally, it was observed that mobile browsing activity increased by approximately 40%. Comic books have been popular for a long time and are still growing in popularity all over the world. They not only provide readers with entertainment and recreational value, but they also aid in vocabulary development.
A significant number of people have also turned to comics, particularly digital comics, in their spare time as a result of stay-at-home orders.
US Comic Book Market is poised to grow at a sustainable CAGR for the next forecast year.
Market snapshot - 2025-2032
Global Market Size
USD 14.8 billion
Largest Segment
Physical Comic Book
Fastest Growth
Physical Comic Book
Growth Rate
5.3% CAGR
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Global Comic Book Market is segmented by Type, Distribution Channel, End User and region. Based on Type, the market is segmented into Physical Comics and Digital Comics. Based on Distribution Channel, the market is segmented into Supermarkets and Hypermarkets, Specialty stores, Bookstores and Online channels. Based on End User, the market is segmented into Children and Adults. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.
The physical segment is projected to be the prominent global industry shareholder during the forecast period. This is because a lot of people like to collect and preserve comic books in addition to reading them. In addition to these factors, the rising number of pawnshops that sell valuable comic books at high prices will increase demand for physical goods. Due to its accessibility via the internet from anywhere in the world, the digital comics market, on the other hand, will continue to expand. In a similar vein, this market will expand at a faster rate as the global smartphone ownership rate continues to increase.
Based on the end-use, The male segment is estimated to be the leading segment. This is because the majority of popular products on the market feature content geared toward men, such as superhero, action, and science fiction. Additionally, the greater number of male comic creators has contributed significantly to the segment's dominance. For instance, in 2018, Beat Comics and Culture reported that over 61.5 percent of editors and 86.3 percent of writers at DC Comics Inc. were men.
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Asia Pacific holds the dominant market share in this industry , Boasting USD 4.01 billion valuation in 2021. The expansion of the regional market has been aided by the anime industry's flourishing expansion among domestic and international consumers in Japan. According to the association of Japanese consumers, there was a 15.1% increase in the Japanese anime industry in 2018. Consumer e-commerce sales in Japan generated USD 163 billion, according to the UNCTAD, while gains of USD 1,361 billion were recorded in China.
North America is projected to have a robust presence in the global market. The products' sales have increased significantly as a result of the presence of numerous comic book artists in this region. According to data released by Publisher Weekly in February 2019, there are approximately 2,000 direct market comic shops in the United States. In addition to the high amount that families spend on children, the American population's comic consumption rate is fueled by In June 2019, American Progress reported that nearly 5.1 million families in the United States spend USD 250 per week on child care.
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Popularity of Comic Events to Aid Market Growth
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The leading companies in the market are primarily focusing on novel concepts related to the production and distribution of comic books. The major players will be able to expand their business boundaries and strengthen their position in the market thanks to these policies.
Sky Quest's ABIRAW (Advanced Business Intelligence, Research and Analysis Wing) is our Business Information Services team that collects, collates, Co-relates and analyses the Data collected by means of Primary Exploratory Research backed by the robust Secondary Desk research.
According to our analysis, The market for comic books has been fueled by important factors like increasing money and interest as well as ongoing format advancements that have improved the reading experience overall. Also, comic books are becoming more and more popular in both developed and developing countries. Also, the majority of Americans read these books on a monthly basis.
Report Metric | Details |
---|---|
Market size value in 2023 | USD 14.8 billion |
Market size value in 2032 | USD 23.56 billion |
Growth Rate | 5.3% |
Base year | 2024 |
Forecast period | 2025-2032 |
Forecast Unit (Value) | USD Billion |
Segments covered |
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Regions covered | North America (US, Canada), Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe), Asia Pacific (China, India, Japan, Rest of Asia-Pacific), Latin America (Brazil, Rest of Latin America), Middle East & Africa (South Africa, GCC Countries, Rest of MEA) |
Companies covered |
Comic Book Market Recent developments
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Customization scope | Free report customization with purchase. Customization includes:-
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Table Of Content
Executive Summary
Market overview
Parent Market Analysis
Market overview
Market size
KEY MARKET INSIGHTS
COVID IMPACT
MARKET DYNAMICS & OUTLOOK
Market Size by Region
KEY COMPANY PROFILES
Methodology
For the Comic Book Market, our research methodology involved a mixture of primary and secondary data sources. Key steps involved in the research process are listed below:
1. Information Procurement: This stage involved the procurement of Market data or related information via primary and secondary sources. The various secondary sources used included various company websites, annual reports, trade databases, and paid databases such as Hoover's, Bloomberg Business, Factiva, and Avention. Our team did 45 primary interactions Globally which included several stakeholders such as manufacturers, customers, key opinion leaders, etc. Overall, information procurement was one of the most extensive stages in our research process.
2. Information Analysis: This step involved triangulation of data through bottom-up and top-down approaches to estimate and validate the total size and future estimate of the Comic Book Market.
3. Report Formulation: The final step entailed the placement of data points in appropriate Market spaces in an attempt to deduce viable conclusions.
4. Validation & Publishing: Validation is the most important step in the process. Validation & re-validation via an intricately designed process helped us finalize data points to be used for final calculations. The final Market estimates and forecasts were then aligned and sent to our panel of industry experts for validation of data. Once the validation was done the report was sent to our Quality Assurance team to ensure adherence to style guides, consistency & design.
Analyst Support
Customization Options
With the given market data, our dedicated team of analysts can offer you the following customization options are available for the Comic Book Market:
Product Analysis: Product matrix, which offers a detailed comparison of the product portfolio of companies.
Regional Analysis: Further analysis of the Comic Book Market for additional countries.
Competitive Analysis: Detailed analysis and profiling of additional Market players & comparative analysis of competitive products.
Go to Market Strategy: Find the high-growth channels to invest your marketing efforts and increase your customer base.
Innovation Mapping: Identify racial solutions and innovation, connected to deep ecosystems of innovators, start-ups, academics, and strategic partners.
Category Intelligence: Customized intelligence that is relevant to their supply Markets will enable them to make smarter sourcing decisions and improve their category management.
Public Company Transcript Analysis: To improve the investment performance by generating new alpha and making better-informed decisions.
Social Media Listening: To analyze the conversations and trends happening not just around your brand, but around your industry as a whole, and use those insights to make better Marketing decisions.
Comic Book Market size was valued at USD 16.44 Billion in 2023 and is poised to grow from USD 17.41 Billion in 2024 to USD 27.58 Billion by 2032, growing at a CAGR of 5.92% during the forecast period (2025-2032).
The leading companies in the market are primarily focusing on novel concepts related to the production and distribution of comic books. The major players will be able to expand their business boundaries and strengthen their position in the market thanks to these policies. 'Marvel Comics (New York, U.S.)', 'DC Comics, Inc. (California, U.S.)', 'Dark Horse Comics (Oregon, U.S.)', 'Image Comics (Oregon, U.S.)', 'Akita Publishing Co., Ltd (Tokyo, Japan)', 'ASCII Media Works (Tokyo, Japan)', 'Black Hearted Press (Glasgow, Scotland)', 'Dan Dare Corporation Ltd (Southampton, U.K.)', 'Fantagraphics (Washington, U.S.)', 'Futabasha Publishers Ltd (Tokyo, Japan)', 'In May 2021, Marvel declared to launch the Black Panther comic book series with John.', 'In Sep 2022, Johnson revealed that he had the opportunity to speak with ComicBook.com while promoting his movie, during which he stated that he believes Henry Cavill is the modern-day Superman.'
People's adoption of comics has been significantly influenced by the rise in popularity of comic-related events like comic cons. For instance, the data for the 50th annual comic-con that was held at the San Diego Convention Center and was released in July 2019 shows that more than 135,000 people attended. The increasing number of superhero comic book brands is progressively gaining traction as a result of the production of more films and animated series, which is likely to fuel market expansion. For instance, data released by Forbes in January 2020 mentions DC Comics Inc. and Marvel, a Walt Disney Company-owned comic book brand. possesses the highest positions in the American industry.These are two huge comic book publishers that are dominating the industry.
From digital comics to apps that use augmented reality (AR), the comic book industry has seen a number of technological advancements in recent years. The shift toward digital comics is one of the most important trends.Numerous readers are opting to read their comics on mobile devices like smartphones and tablets as a result of the increasing availability of digital comics from publishers. The creation of comic-specific augmented reality (AR) apps is yet another significant trend.These apps superimpose digital images and information onto the pages of physical comics by using the cameras on smartphones or tablets.
Asia Pacific holds the dominant market share in this industry , Boasting USD 4.01 billion valuation in 2021. The expansion of the regional market has been aided by the anime industry's flourishing expansion among domestic and international consumers in Japan. According to the association of Japanese consumers, there was a 15.1% increase in the Japanese anime industry in 2018. Consumer e-commerce sales in Japan generated USD 163 billion, according to the UNCTAD, while gains of USD 1,361 billion were recorded in China.
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