Affective Computing Market

Affective Computing Market Size, Share, Growth Analysis, By Technology(Touch-based, Touchless), By Software(Analytics Software, Enterprise Software), By Hardware(Cameras, Sensors), By End-use(Automotive, BFSI), By Regional(North America, Asia Pacific) - Industry Forecast 2024-2031


Report ID: UCMIG45A2040 | Region: Global | Published Date: Upcoming |
Pages: 165 | Tables: 55 | Figures: 60

Affective Computing Market Insights

Market Overview:

The market for affective computing was estimated to be worth USD 20.23 billion in 2019; from 2020 to 2027, it is anticipated to expand at a CAGR of 33.0%. The market is fueled by the ongoing development of technology and the rising popularity of cutting-edge electronic devices. Computing systems can recognise and respond in real time to non-verbal emotional signals from users, such as their gestures, motions, physiology, and behaviours, thanks to affective computing. Numerous industries and sectors, including as healthcare, gaming, the automobile industry, and customer service, among others, can use this technology in a wide range of ways.

Affective Computing Market, Forecast & Y-O-Y Growth Rate, 2020 - 2028
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This report is being written to illustrate the market opportunity by region and by segments, indicating opportunity areas for the vendors to tap upon. To estimate the opportunity, it was very important to understand the current market scenario and the way it will grow in future.

Production and consumption patterns are being carefully compared to forecast the market. Other factors considered to forecast the market are the growth of the adjacent market, revenue growth of the key market vendors, scenario-based analysis, and market segment growth.

The market size was determined by estimating the market through a top-down and bottom-up approach, which was further validated with industry interviews. Considering the nature of the market we derived the Internet Software & Services by segment aggregation, the contribution of the Internet Software & Services in Software & Services and vendor share.

To determine the growth of the market factors such as drivers, trends, restraints, and opportunities were identified, and the impact of these factors was analyzed to determine the market growth. To understand the market growth in detail, we have analyzed the year-on-year growth of the market. Also, historic growth rates were compared to determine growth patterns.

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FAQs

The global market for Affective Computing was estimated to be valued at US$ XX Mn in 2021.

The global Affective Computing Market is estimated to grow at a CAGR of XX% by 2028.

The global Affective Computing Market is segmented on the basis of Technology, Software, Hardware, End-use, Regional.

Based on region, the global Affective Computing Market is segmented into North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

The key players operating in the global Affective Computing Market are Affectiva, Elliptic Laboratories A/S, Cognitec Systems GmbH, Eyesight Technologies Ltd., Intel Corporation, IBM, Microsoft Corporation, Kairos AR, Inc..

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Affective Computing Market

Product ID: UCMIG45A2040

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