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The market for Metaverse in Education was estimated to be valued at US$ XX Mn in 2021.

The Metaverse in Education Market is estimated to grow at a CAGR of XX% by 2028.

The Metaverse in Education Market is segmented on the basis of Component, End User, Region.

Based on region, the Metaverse in Education Market is segmented into North America, Europe, Asia Pacific, Middle East & Africa and Latin America.

The key players operating in the Metaverse in Education Market are , Meta Platforms, Inc. , Microsoft Corporation , Adobe Inc. , HP Inc. , Unity Software Inc. , Samsung Electronics , Lenovo , Roblox Corporation , Epic Games , Baidu, Inc..

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Metaverse in Education Market

Product ID: UCMIG45J2176

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