The Global Gaming market is relatively fragmented, with a high level of competition. Few large players, like Electronic Arts Inc., Nintendo Co. Ltd, and Valve Corporation, now control the market in terms of market share. These industry leaders are extending their customer base across several areas, and many corporations are creating strategic and collaborative initiatives with other start-up enterprises to enhance their market share and profitability. 'Microsoft Corporation', 'Electronic Arts', 'Tencent Holdings Ltd.', 'Sony Interactive Entertainment LLC', 'Activision Blizzard, Inc.', 'NetEase, Inc.', 'Nintendo Co., Ltd.', 'Google LLC', 'Ubisoft Entertainment SA', 'Nexon Co., Ltd.', 'Take-Two Interactive Software, Inc.', 'Konami Holdings Corporation', 'Square Enix Holdings Co., Ltd.', 'Zynga Inc.', 'GungHo Online Entertainment, Inc.', 'Supercell Oy', 'Bandai Namco Entertainment Inc.', 'Kakao Games Corp.', 'NCSoft Corporation', 'King Digital Entertainment Ltd.'